Configuration: Ships, fleets, and movement¶
Ship definitions, command, travel, and strategic detection.
Settings index¶
- Command-point values -
command command_points - Ship command-point usage -
command ship_command_points_usage - Landing-ship size class -
command landers_size_class - Guardian design -
ships guardian - Monster combat statistics -
ships monster - Avenger design -
ships avenger - Amoeba designs -
ships amoeba - Crystal designs -
ships crystal - Dragon designs -
ships dragon - Eel designs -
ships eel - Hydra designs -
ships hydra - Offensive Antaran ship designs -
ships antaran_offensive - Defensive Antaran ship designs -
ships antaran_defensive - Antaran Fortress design -
ships fortress - Jump Gate speed bonus -
movement jump_gate_speed_bonus - Warp Interdictor range -
movement warp_interdictor_range - Ship communication range -
movement ship_communication_range - Trans-Dimensional FTL speed bonus -
movement td_ftl_bonus - Jump Gates bypass nebula slowdown -
movement jump_gate_pass_nebula - Strategic scan bonuses -
detection scan_bonus - Strategic stealth bonuses -
detection stealth_bonus - Strategic stealth size-penalty policy -
detection stealth_size_penalty
command¶
Command-point values¶
Configures command capacity from starting points, orbital bases, communications, and Warlord colonies.
Notes: Defaults preserve classic behavior and match MOO2 1.50.
- Configuration path:
command command_points - Units: command points
- Accepted input: Command-point values
Fields¶
Built-in default configuration¶
command command_points = 5 1 2 3 1 2 3 2;
Examples¶
command command_points starting = 5;
command command_points star_fortress = 3;
Ship command-point usage¶
Configures command points consumed by each ship size class.
Notes: Defaults preserve classic size-plus-one usage and match MOO2 1.50.
- Configuration path:
command ship_command_points_usage - Units: command points
- Accepted input: 6 entries
- Entry names: Combat ship size class
Built-in default configuration¶
command ship_command_points_usage =
1
2
3
4
5
6;
Examples¶
command ship_command_points_usage cruiser = 3;
Landing-ship size class¶
Sets the hull size used by Colony Ships, Outpost Ships, and Transports.
Notes: The Frigate default preserves classic behavior and determines command usage through the ship command-point table.
- Configuration path:
command landers_size_class - Accepted input: Combat ship size class
Allowed choices¶
frigatedestroyercruiserbattleshiptitandoomstar
Built-in default configuration¶
command landers_size_class = frigate;
Examples¶
command landers_size_class = frigate;
ships¶
Guardian design¶
Configures Orion's Guardian ship.
- Configuration path:
ships guardian - Accepted input: Predefined ship design
Fields¶
Built-in default configuration¶
ships guardian appearance = 7;
ships guardian hull_size = titan;
ships guardian drive = none;
ships guardian armor = xentronium;
ships guardian shield = class_v;
ships guardian computer = moleculartronic;
ships guardian weapons =
death_ray all_sectors hv 0 2
particle_beam all_sectors pd 0 10
plasma_torpedo all_sectors env,eccm,ovr 0 1
plasma_torpedo all_sectors env,eccm,ovr 0 1
spatial_compressor all_sectors none 0 2
none none none 0 0
none none none 0 0
none none none 0 0;
ships guardian specials = achilles_targeting_unit,automated_repair_unit,battle_scanner,hard_shields,inertial_stabilizer,lightning_field,multi_wave_ecm_jammer,rangemaster_unit;
Examples¶
ships guardian weapons 1 = death_ray all_sectors hv 0 2;
Monster combat statistics¶
Configures structural hit points and fallback combat-speed drives for system guardians and random-event monsters.
Notes: Each ship design owns its FTL drive. A design with No Drive remains stationary and uses its monster drive only to derive combat speed.
- Configuration path:
ships monster - Accepted input: named fields
Fields¶
hit_points- Hit points: Structural hit points by monster and encounter type. Accepted input: Monster hit points. Saved in saved games. Synchronized and must match.drives- Drives: Fallback drives by monster family. Accepted input: Monster drives. Saved in saved games. Synchronized and must match.
Built-in default configuration¶
ships monster hit_points = 300 400 500 750 1000 1500 2500;
ships monster drives = fusion anti_matter anti_matter interphased interphased fusion;
Examples¶
ships monster hit_points system_eel = 300;
ships monster drives amoeba = fusion;
ships monster drives guardian = anti_matter;
ships monster drives crystal = anti_matter;
ships monster drives dragon = interphased;
ships monster drives eel = interphased;
ships monster drives hydra = fusion;
Avenger design¶
Configures the Loknar or Avenger ship.
- Configuration path:
ships avenger - Accepted input: Predefined ship design
Fields¶
Built-in default configuration¶
ships avenger appearance = 44;
ships avenger hull_size = battleship;
ships avenger drive = interphased;
ships avenger armor = xentronium;
ships avenger shield = none;
ships avenger computer = moleculartronic;
ships avenger weapons =
particle_beam forward hv 0 4
death_ray forward hv 0 2
particle_beam forward none 0 10
spatial_compressor design_360 none 0 2
particle_beam forward pd 0 10
neutronium_bomb design_360 none 10 15
none none none 0 0
none none none 0 0;
ships avenger specials = damper_field,quantum_detonator,sub_space_teleporter;
Amoeba designs¶
Configures system and event Amoeba ships.
- Configuration path:
ships amoeba - Accepted input: 2 entries
- Entry names: Monster design variant
Built-in default configuration¶
ships amoeba system appearance = 20;
ships amoeba system hull_size = cruiser;
ships amoeba system drive = none;
ships amoeba system armor = none;
ships amoeba system shield = none;
ships amoeba system computer = optronic;
ships amoeba system weapons =
caustic_slime all_sectors none 0 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships amoeba system specials = regeneration;
ships amoeba event appearance = 8;
ships amoeba event hull_size = battleship;
ships amoeba event drive = fusion;
ships amoeba event armor = none;
ships amoeba event shield = none;
ships amoeba event computer = optronic;
ships amoeba event weapons =
caustic_slime all_sectors none 0 2
anti_matter_bomb all_sectors none 10 5
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships amoeba event specials = regeneration;
Crystal designs¶
Configures variant-specific Crystal designs and their shared equipment.
Notes: Shield, computer, and one optional special apply to both variants.
- Configuration path:
ships crystal - Accepted input: named fields
Fields¶
system- System Crystal: Stationary Crystal fields. Accepted input: Crystal ship design. Saved in saved games. Synchronized and must match.event- Event Crystal: Event Crystal fields. Accepted input: Crystal ship design. Saved in saved games. Synchronized and must match.shared- Shared equipment: Equipment used by both variants. Accepted input: Shared Crystal equipment. Saved in saved games. Synchronized and must match.
Built-in default configuration¶
ships crystal system appearance = 21;
ships crystal system hull_size = cruiser;
ships crystal system drive = none;
ships crystal system armor = none;
ships crystal system weapons =
crystal_ray all_sectors none 0 1
death_spore all_sectors none 10 5
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships crystal event appearance = 9;
ships crystal event hull_size = titan;
ships crystal event drive = anti_matter;
ships crystal event armor = none;
ships crystal event weapons =
crystal_ray all_sectors hv 0 1
bio_terminator all_sectors none 10 5
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships crystal shared = none moleculartronic none;
Examples¶
ships crystal system weapons 1 amount = 2;
ships crystal shared shield = class_iii;
ships crystal shared special = battle_scanner;
Dragon designs¶
Configures system and event Dragon ships.
- Configuration path:
ships dragon - Accepted input: 2 entries
- Entry names: Monster design variant
Built-in default configuration¶
ships dragon system appearance = 22;
ships dragon system hull_size = cruiser;
ships dragon system drive = none;
ships dragon system armor = none;
ships dragon system shield = none;
ships dragon system computer = moleculartronic;
ships dragon system weapons =
phasor_eye all_sectors pd 0 8
dragon_breath all_sectors none 0 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships dragon system specials = none;
ships dragon event appearance = 10;
ships dragon event hull_size = titan;
ships dragon event drive = interphased;
ships dragon event armor = none;
ships dragon event shield = none;
ships dragon event computer = moleculartronic;
ships dragon event weapons =
phasor_eye all_sectors pd 0 20
dragon_breath all_sectors ovr 0 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships dragon event specials = none;
Eel designs¶
Configures system and event Space Eel ships.
- Configuration path:
ships eel - Accepted input: 2 entries
- Entry names: Monster design variant
Built-in default configuration¶
ships eel system appearance = 23;
ships eel system hull_size = cruiser;
ships eel system drive = none;
ships eel system armor = none;
ships eel system shield = none;
ships eel system computer = cybertronic;
ships eel system weapons =
plasma_flux all_sectors none 0 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships eel system specials = lightning_field;
ships eel event appearance = 11;
ships eel event hull_size = battleship;
ships eel event drive = interphased;
ships eel event armor = none;
ships eel event shield = none;
ships eel event computer = cybertronic;
ships eel event weapons =
plasma_flux all_sectors none 0 2
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships eel event specials = lightning_field;
Hydra designs¶
Configures system and event Hydra ships.
- Configuration path:
ships hydra - Accepted input: 2 entries
- Entry names: Monster design variant
Built-in default configuration¶
ships hydra system appearance = 24;
ships hydra system hull_size = cruiser;
ships hydra system drive = none;
ships hydra system armor = none;
ships hydra system shield = none;
ships hydra system computer = optronic;
ships hydra system weapons =
plasma_breath all_sectors none 0 3
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships hydra system specials = energy_absorber;
ships hydra event appearance = 12;
ships hydra event hull_size = titan;
ships hydra event drive = fusion;
ships hydra event armor = none;
ships hydra event shield = none;
ships hydra event computer = optronic;
ships hydra event weapons =
plasma_breath all_sectors hv 0 5
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships hydra event specials = energy_absorber;
Offensive Antaran ship designs¶
Configures every strategic offensive Antaran ship design by difficulty and hull size.
- Configuration path:
ships antaran_offensive - Accepted input: 5 entries
- Entry names: Game difficulty
Built-in default configuration¶
ships antaran_offensive tutor frigate appearance = 0;
ships antaran_offensive tutor frigate hull_size = frigate;
ships antaran_offensive tutor frigate drive = hyper;
ships antaran_offensive tutor frigate armor = xentronium;
ships antaran_offensive tutor frigate shield = none;
ships antaran_offensive tutor frigate computer = moleculartronic;
ships antaran_offensive tutor frigate weapons =
particle_beam forward none 0 2
neutronium_bomb design_360 none 0 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive tutor frigate specials = damper_field,quantum_detonator;
ships antaran_offensive tutor destroyer appearance = 1;
ships antaran_offensive tutor destroyer hull_size = destroyer;
ships antaran_offensive tutor destroyer drive = hyper;
ships antaran_offensive tutor destroyer armor = xentronium;
ships antaran_offensive tutor destroyer shield = none;
ships antaran_offensive tutor destroyer computer = moleculartronic;
ships antaran_offensive tutor destroyer weapons =
particle_beam forward none 0 3
particle_beam forward hv 0 1
neutronium_bomb design_360 none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive tutor destroyer specials = damper_field,quantum_detonator;
ships antaran_offensive tutor cruiser appearance = 2;
ships antaran_offensive tutor cruiser hull_size = cruiser;
ships antaran_offensive tutor cruiser drive = hyper;
ships antaran_offensive tutor cruiser armor = xentronium;
ships antaran_offensive tutor cruiser shield = none;
ships antaran_offensive tutor cruiser computer = moleculartronic;
ships antaran_offensive tutor cruiser weapons =
particle_beam forward none 0 4
particle_beam forward hv 0 2
neutronium_bomb design_360 none 10 5
spatial_compressor design_360 none 0 2
interceptor design_360 none 0 3
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive tutor cruiser specials = damper_field,quantum_detonator;
ships antaran_offensive tutor battleship appearance = 3;
ships antaran_offensive tutor battleship hull_size = battleship;
ships antaran_offensive tutor battleship drive = hyper;
ships antaran_offensive tutor battleship armor = xentronium;
ships antaran_offensive tutor battleship shield = none;
ships antaran_offensive tutor battleship computer = moleculartronic;
ships antaran_offensive tutor battleship weapons =
particle_beam forward none 0 10
particle_beam forward hv 0 4
neutronium_bomb design_360 none 10 15
spatial_compressor design_360 none 0 2
particle_beam forward pd 0 10
death_ray forward none 0 4
none none none 0 0
none none none 0 0;
ships antaran_offensive tutor battleship specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_offensive tutor titan appearance = 4;
ships antaran_offensive tutor titan hull_size = titan;
ships antaran_offensive tutor titan drive = hyper;
ships antaran_offensive tutor titan armor = xentronium;
ships antaran_offensive tutor titan shield = none;
ships antaran_offensive tutor titan computer = moleculartronic;
ships antaran_offensive tutor titan weapons =
particle_beam forward none 0 20
particle_beam forward hv 0 5
neutronium_bomb design_360 none 10 30
spatial_compressor design_360 none 0 3
particle_beam forward pd 0 20
death_ray forward hv 0 5
black_hole_generator design_360 none 0 2
interceptor design_360 none 0 12;
ships antaran_offensive tutor titan specials = damper_field,ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_offensive easy frigate appearance = 0;
ships antaran_offensive easy frigate hull_size = frigate;
ships antaran_offensive easy frigate drive = hyper;
ships antaran_offensive easy frigate armor = xentronium;
ships antaran_offensive easy frigate shield = none;
ships antaran_offensive easy frigate computer = moleculartronic;
ships antaran_offensive easy frigate weapons =
particle_beam forward none 0 2
neutronium_bomb design_360 none 0 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive easy frigate specials = damper_field,quantum_detonator;
ships antaran_offensive easy destroyer appearance = 1;
ships antaran_offensive easy destroyer hull_size = destroyer;
ships antaran_offensive easy destroyer drive = hyper;
ships antaran_offensive easy destroyer armor = xentronium;
ships antaran_offensive easy destroyer shield = none;
ships antaran_offensive easy destroyer computer = moleculartronic;
ships antaran_offensive easy destroyer weapons =
particle_beam forward none 0 3
particle_beam forward hv 0 1
neutronium_bomb design_360 none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive easy destroyer specials = damper_field,quantum_detonator;
ships antaran_offensive easy cruiser appearance = 2;
ships antaran_offensive easy cruiser hull_size = cruiser;
ships antaran_offensive easy cruiser drive = hyper;
ships antaran_offensive easy cruiser armor = xentronium;
ships antaran_offensive easy cruiser shield = none;
ships antaran_offensive easy cruiser computer = moleculartronic;
ships antaran_offensive easy cruiser weapons =
particle_beam forward none 0 4
particle_beam forward hv 0 2
neutronium_bomb design_360 none 10 5
spatial_compressor design_360 none 0 2
interceptor design_360 none 0 3
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive easy cruiser specials = damper_field,quantum_detonator;
ships antaran_offensive easy battleship appearance = 3;
ships antaran_offensive easy battleship hull_size = battleship;
ships antaran_offensive easy battleship drive = hyper;
ships antaran_offensive easy battleship armor = xentronium;
ships antaran_offensive easy battleship shield = none;
ships antaran_offensive easy battleship computer = moleculartronic;
ships antaran_offensive easy battleship weapons =
particle_beam forward none 0 10
particle_beam forward hv 0 4
neutronium_bomb design_360 none 10 15
spatial_compressor design_360 none 0 2
particle_beam forward pd 0 10
death_ray forward none 0 4
none none none 0 0
none none none 0 0;
ships antaran_offensive easy battleship specials = damper_field,ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_offensive easy titan appearance = 4;
ships antaran_offensive easy titan hull_size = titan;
ships antaran_offensive easy titan drive = hyper;
ships antaran_offensive easy titan armor = xentronium;
ships antaran_offensive easy titan shield = none;
ships antaran_offensive easy titan computer = moleculartronic;
ships antaran_offensive easy titan weapons =
particle_beam forward none 0 20
particle_beam forward hv 0 5
neutronium_bomb design_360 none 10 30
spatial_compressor design_360 none 0 3
particle_beam forward pd 0 20
death_ray forward hv 0 5
black_hole_generator design_360 none 0 2
interceptor design_360 none 0 12;
ships antaran_offensive easy titan specials = damper_field,multi_wave_ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_offensive average frigate appearance = 0;
ships antaran_offensive average frigate hull_size = frigate;
ships antaran_offensive average frigate drive = hyper;
ships antaran_offensive average frigate armor = xentronium;
ships antaran_offensive average frigate shield = none;
ships antaran_offensive average frigate computer = moleculartronic;
ships antaran_offensive average frigate weapons =
particle_beam forward none 0 2
neutronium_bomb design_360 none 0 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive average frigate specials = damper_field,quantum_detonator;
ships antaran_offensive average destroyer appearance = 1;
ships antaran_offensive average destroyer hull_size = destroyer;
ships antaran_offensive average destroyer drive = hyper;
ships antaran_offensive average destroyer armor = xentronium;
ships antaran_offensive average destroyer shield = none;
ships antaran_offensive average destroyer computer = moleculartronic;
ships antaran_offensive average destroyer weapons =
particle_beam forward none 0 3
particle_beam forward hv 0 1
neutronium_bomb design_360 none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive average destroyer specials = damper_field,quantum_detonator;
ships antaran_offensive average cruiser appearance = 2;
ships antaran_offensive average cruiser hull_size = cruiser;
ships antaran_offensive average cruiser drive = hyper;
ships antaran_offensive average cruiser armor = xentronium;
ships antaran_offensive average cruiser shield = none;
ships antaran_offensive average cruiser computer = moleculartronic;
ships antaran_offensive average cruiser weapons =
particle_beam forward none 0 4
particle_beam forward hv 0 2
neutronium_bomb design_360 none 10 5
spatial_compressor design_360 none 0 2
interceptor design_360 none 0 3
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive average cruiser specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_offensive average battleship appearance = 3;
ships antaran_offensive average battleship hull_size = battleship;
ships antaran_offensive average battleship drive = hyper;
ships antaran_offensive average battleship armor = xentronium;
ships antaran_offensive average battleship shield = none;
ships antaran_offensive average battleship computer = moleculartronic;
ships antaran_offensive average battleship weapons =
particle_beam forward none 0 10
particle_beam forward hv 0 4
neutronium_bomb design_360 none 10 15
spatial_compressor design_360 none 0 2
particle_beam forward pd 0 10
death_ray forward none 0 4
none none none 0 0
none none none 0 0;
ships antaran_offensive average battleship specials = damper_field,multi_wave_ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_offensive average titan appearance = 4;
ships antaran_offensive average titan hull_size = titan;
ships antaran_offensive average titan drive = hyper;
ships antaran_offensive average titan armor = xentronium;
ships antaran_offensive average titan shield = none;
ships antaran_offensive average titan computer = moleculartronic;
ships antaran_offensive average titan weapons =
particle_beam forward none 0 20
particle_beam forward hv 0 5
neutronium_bomb design_360 none 10 30
spatial_compressor design_360 none 0 3
particle_beam forward pd 0 20
death_ray forward hv 0 5
black_hole_generator design_360 none 0 2
interceptor design_360 none 0 12;
ships antaran_offensive average titan specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_offensive hard frigate appearance = 0;
ships antaran_offensive hard frigate hull_size = frigate;
ships antaran_offensive hard frigate drive = hyper;
ships antaran_offensive hard frigate armor = xentronium;
ships antaran_offensive hard frigate shield = none;
ships antaran_offensive hard frigate computer = moleculartronic;
ships antaran_offensive hard frigate weapons =
particle_beam forward none 0 2
neutronium_bomb design_360 none 0 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive hard frigate specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_offensive hard destroyer appearance = 1;
ships antaran_offensive hard destroyer hull_size = destroyer;
ships antaran_offensive hard destroyer drive = hyper;
ships antaran_offensive hard destroyer armor = xentronium;
ships antaran_offensive hard destroyer shield = none;
ships antaran_offensive hard destroyer computer = moleculartronic;
ships antaran_offensive hard destroyer weapons =
particle_beam forward none 0 3
particle_beam forward hv 0 1
neutronium_bomb design_360 none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive hard destroyer specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_offensive hard cruiser appearance = 2;
ships antaran_offensive hard cruiser hull_size = cruiser;
ships antaran_offensive hard cruiser drive = hyper;
ships antaran_offensive hard cruiser armor = xentronium;
ships antaran_offensive hard cruiser shield = none;
ships antaran_offensive hard cruiser computer = moleculartronic;
ships antaran_offensive hard cruiser weapons =
particle_beam forward none 0 4
particle_beam forward hv 0 2
neutronium_bomb design_360 none 10 5
spatial_compressor design_360 none 0 2
interceptor design_360 none 0 3
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive hard cruiser specials = damper_field,multi_wave_ecm_jammer,quantum_detonator;
ships antaran_offensive hard battleship appearance = 3;
ships antaran_offensive hard battleship hull_size = battleship;
ships antaran_offensive hard battleship drive = hyper;
ships antaran_offensive hard battleship armor = xentronium;
ships antaran_offensive hard battleship shield = none;
ships antaran_offensive hard battleship computer = moleculartronic;
ships antaran_offensive hard battleship weapons =
particle_beam forward none 0 10
particle_beam forward hv 0 4
neutronium_bomb design_360 none 10 15
spatial_compressor design_360 none 0 2
particle_beam forward pd 0 10
death_ray forward none 0 4
none none none 0 0
none none none 0 0;
ships antaran_offensive hard battleship specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_offensive hard titan appearance = 4;
ships antaran_offensive hard titan hull_size = titan;
ships antaran_offensive hard titan drive = hyper;
ships antaran_offensive hard titan armor = xentronium;
ships antaran_offensive hard titan shield = none;
ships antaran_offensive hard titan computer = moleculartronic;
ships antaran_offensive hard titan weapons =
particle_beam forward none 0 20
particle_beam forward hv 0 5
neutronium_bomb design_360 none 10 30
spatial_compressor design_360 none 0 3
particle_beam forward pd 0 20
death_ray forward hv 0 5
black_hole_generator design_360 none 0 2
interceptor design_360 none 0 12;
ships antaran_offensive hard titan specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_offensive impossible frigate appearance = 0;
ships antaran_offensive impossible frigate hull_size = frigate;
ships antaran_offensive impossible frigate drive = hyper;
ships antaran_offensive impossible frigate armor = xentronium;
ships antaran_offensive impossible frigate shield = none;
ships antaran_offensive impossible frigate computer = moleculartronic;
ships antaran_offensive impossible frigate weapons =
particle_beam forward none 0 2
neutronium_bomb design_360 none 0 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive impossible frigate specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_offensive impossible destroyer appearance = 1;
ships antaran_offensive impossible destroyer hull_size = destroyer;
ships antaran_offensive impossible destroyer drive = hyper;
ships antaran_offensive impossible destroyer armor = xentronium;
ships antaran_offensive impossible destroyer shield = none;
ships antaran_offensive impossible destroyer computer = moleculartronic;
ships antaran_offensive impossible destroyer weapons =
particle_beam forward none 0 3
particle_beam forward hv 0 1
neutronium_bomb design_360 none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive impossible destroyer specials = damper_field,multi_wave_ecm_jammer,quantum_detonator;
ships antaran_offensive impossible cruiser appearance = 2;
ships antaran_offensive impossible cruiser hull_size = cruiser;
ships antaran_offensive impossible cruiser drive = hyper;
ships antaran_offensive impossible cruiser armor = xentronium;
ships antaran_offensive impossible cruiser shield = none;
ships antaran_offensive impossible cruiser computer = moleculartronic;
ships antaran_offensive impossible cruiser weapons =
particle_beam forward none 0 4
particle_beam forward hv 0 2
neutronium_bomb design_360 none 10 5
spatial_compressor design_360 none 0 2
interceptor design_360 none 0 3
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_offensive impossible cruiser specials = damper_field,quantum_detonator,wide_area_jammer;
ships antaran_offensive impossible battleship appearance = 3;
ships antaran_offensive impossible battleship hull_size = battleship;
ships antaran_offensive impossible battleship drive = hyper;
ships antaran_offensive impossible battleship armor = xentronium;
ships antaran_offensive impossible battleship shield = none;
ships antaran_offensive impossible battleship computer = moleculartronic;
ships antaran_offensive impossible battleship weapons =
particle_beam forward none 0 10
particle_beam forward hv 0 4
neutronium_bomb design_360 none 10 15
spatial_compressor design_360 none 0 2
particle_beam forward pd 0 10
death_ray forward none 0 4
none none none 0 0
none none none 0 0;
ships antaran_offensive impossible battleship specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_offensive impossible titan appearance = 4;
ships antaran_offensive impossible titan hull_size = titan;
ships antaran_offensive impossible titan drive = hyper;
ships antaran_offensive impossible titan armor = xentronium;
ships antaran_offensive impossible titan shield = none;
ships antaran_offensive impossible titan computer = moleculartronic;
ships antaran_offensive impossible titan weapons =
particle_beam forward none 0 20
particle_beam forward hv 0 5
neutronium_bomb design_360 none 10 30
spatial_compressor design_360 none 0 3
particle_beam forward pd 0 20
death_ray forward hv 0 5
black_hole_generator design_360 none 0 2
interceptor design_360 none 0 12;
ships antaran_offensive impossible titan specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
Examples¶
ships antaran_offensive impossible titan weapons 8 amount = 12;
Defensive Antaran ship designs¶
Configures every tactical defensive Antaran ship design by difficulty and hull size.
- Configuration path:
ships antaran_defensive - Accepted input: 5 entries
- Entry names: Game difficulty
Built-in default configuration¶
ships antaran_defensive tutor frigate appearance = 0;
ships antaran_defensive tutor frigate hull_size = frigate;
ships antaran_defensive tutor frigate drive = hyper;
ships antaran_defensive tutor frigate armor = xentronium;
ships antaran_defensive tutor frigate shield = none;
ships antaran_defensive tutor frigate computer = moleculartronic;
ships antaran_defensive tutor frigate weapons =
particle_beam forward none -1 2
neutronium_bomb all_sectors none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive tutor frigate specials = damper_field,quantum_detonator;
ships antaran_defensive tutor destroyer appearance = 1;
ships antaran_defensive tutor destroyer hull_size = destroyer;
ships antaran_defensive tutor destroyer drive = hyper;
ships antaran_defensive tutor destroyer armor = xentronium;
ships antaran_defensive tutor destroyer shield = none;
ships antaran_defensive tutor destroyer computer = moleculartronic;
ships antaran_defensive tutor destroyer weapons =
particle_beam forward none -1 3
particle_beam forward hv -1 1
neutronium_bomb all_sectors none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive tutor destroyer specials = damper_field,quantum_detonator;
ships antaran_defensive tutor cruiser appearance = 2;
ships antaran_defensive tutor cruiser hull_size = cruiser;
ships antaran_defensive tutor cruiser drive = hyper;
ships antaran_defensive tutor cruiser armor = xentronium;
ships antaran_defensive tutor cruiser shield = none;
ships antaran_defensive tutor cruiser computer = moleculartronic;
ships antaran_defensive tutor cruiser weapons =
particle_beam forward none -1 4
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 5
spatial_compressor all_sectors none -1 2
interceptor all_sectors none 1 3
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive tutor cruiser specials = damper_field,quantum_detonator;
ships antaran_defensive tutor battleship appearance = 3;
ships antaran_defensive tutor battleship hull_size = battleship;
ships antaran_defensive tutor battleship drive = hyper;
ships antaran_defensive tutor battleship armor = xentronium;
ships antaran_defensive tutor battleship shield = none;
ships antaran_defensive tutor battleship computer = moleculartronic;
ships antaran_defensive tutor battleship weapons =
particle_beam forward none -1 6
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 15
spatial_compressor all_sectors none -1 2
particle_beam forward pd -1 8
death_ray forward none -1 2
none none none 0 0
none none none 0 0;
ships antaran_defensive tutor battleship specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_defensive tutor titan appearance = 4;
ships antaran_defensive tutor titan hull_size = titan;
ships antaran_defensive tutor titan drive = hyper;
ships antaran_defensive tutor titan armor = xentronium;
ships antaran_defensive tutor titan shield = none;
ships antaran_defensive tutor titan computer = moleculartronic;
ships antaran_defensive tutor titan weapons =
particle_beam forward none -1 10
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 20
spatial_compressor all_sectors none -1 3
particle_beam forward pd -1 15
death_ray forward hv -1 2
black_hole_generator all_sectors none -1 1
interceptor all_sectors none 1 6;
ships antaran_defensive tutor titan specials = damper_field,ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_defensive easy frigate appearance = 0;
ships antaran_defensive easy frigate hull_size = frigate;
ships antaran_defensive easy frigate drive = hyper;
ships antaran_defensive easy frigate armor = xentronium;
ships antaran_defensive easy frigate shield = none;
ships antaran_defensive easy frigate computer = moleculartronic;
ships antaran_defensive easy frigate weapons =
particle_beam forward none -1 2
neutronium_bomb all_sectors none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive easy frigate specials = damper_field,quantum_detonator;
ships antaran_defensive easy destroyer appearance = 1;
ships antaran_defensive easy destroyer hull_size = destroyer;
ships antaran_defensive easy destroyer drive = hyper;
ships antaran_defensive easy destroyer armor = xentronium;
ships antaran_defensive easy destroyer shield = none;
ships antaran_defensive easy destroyer computer = moleculartronic;
ships antaran_defensive easy destroyer weapons =
particle_beam forward none -1 3
particle_beam forward hv -1 1
neutronium_bomb all_sectors none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive easy destroyer specials = damper_field,quantum_detonator;
ships antaran_defensive easy cruiser appearance = 2;
ships antaran_defensive easy cruiser hull_size = cruiser;
ships antaran_defensive easy cruiser drive = hyper;
ships antaran_defensive easy cruiser armor = xentronium;
ships antaran_defensive easy cruiser shield = none;
ships antaran_defensive easy cruiser computer = moleculartronic;
ships antaran_defensive easy cruiser weapons =
particle_beam forward none -1 4
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 5
spatial_compressor all_sectors none -1 2
interceptor all_sectors none 1 3
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive easy cruiser specials = damper_field,quantum_detonator;
ships antaran_defensive easy battleship appearance = 3;
ships antaran_defensive easy battleship hull_size = battleship;
ships antaran_defensive easy battleship drive = hyper;
ships antaran_defensive easy battleship armor = xentronium;
ships antaran_defensive easy battleship shield = none;
ships antaran_defensive easy battleship computer = moleculartronic;
ships antaran_defensive easy battleship weapons =
particle_beam forward none -1 6
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 15
spatial_compressor all_sectors none -1 2
particle_beam forward pd -1 8
death_ray forward none -1 2
none none none 0 0
none none none 0 0;
ships antaran_defensive easy battleship specials = damper_field,ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_defensive easy titan appearance = 4;
ships antaran_defensive easy titan hull_size = titan;
ships antaran_defensive easy titan drive = hyper;
ships antaran_defensive easy titan armor = xentronium;
ships antaran_defensive easy titan shield = none;
ships antaran_defensive easy titan computer = moleculartronic;
ships antaran_defensive easy titan weapons =
particle_beam forward none -1 10
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 20
spatial_compressor all_sectors none -1 3
particle_beam forward pd -1 15
death_ray forward hv -1 2
black_hole_generator all_sectors none -1 1
interceptor all_sectors none 1 6;
ships antaran_defensive easy titan specials = damper_field,multi_wave_ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_defensive average frigate appearance = 0;
ships antaran_defensive average frigate hull_size = frigate;
ships antaran_defensive average frigate drive = hyper;
ships antaran_defensive average frigate armor = xentronium;
ships antaran_defensive average frigate shield = none;
ships antaran_defensive average frigate computer = moleculartronic;
ships antaran_defensive average frigate weapons =
particle_beam forward none -1 2
neutronium_bomb all_sectors none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive average frigate specials = damper_field,quantum_detonator;
ships antaran_defensive average destroyer appearance = 1;
ships antaran_defensive average destroyer hull_size = destroyer;
ships antaran_defensive average destroyer drive = hyper;
ships antaran_defensive average destroyer armor = xentronium;
ships antaran_defensive average destroyer shield = none;
ships antaran_defensive average destroyer computer = moleculartronic;
ships antaran_defensive average destroyer weapons =
particle_beam forward none -1 3
particle_beam forward hv -1 1
neutronium_bomb all_sectors none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive average destroyer specials = damper_field,quantum_detonator;
ships antaran_defensive average cruiser appearance = 2;
ships antaran_defensive average cruiser hull_size = cruiser;
ships antaran_defensive average cruiser drive = hyper;
ships antaran_defensive average cruiser armor = xentronium;
ships antaran_defensive average cruiser shield = none;
ships antaran_defensive average cruiser computer = moleculartronic;
ships antaran_defensive average cruiser weapons =
particle_beam forward none -1 4
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 5
spatial_compressor all_sectors none -1 2
interceptor all_sectors none 1 3
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive average cruiser specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_defensive average battleship appearance = 3;
ships antaran_defensive average battleship hull_size = battleship;
ships antaran_defensive average battleship drive = hyper;
ships antaran_defensive average battleship armor = xentronium;
ships antaran_defensive average battleship shield = none;
ships antaran_defensive average battleship computer = moleculartronic;
ships antaran_defensive average battleship weapons =
particle_beam forward none -1 6
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 15
spatial_compressor all_sectors none -1 2
particle_beam forward pd -1 8
death_ray forward none -1 2
none none none 0 0
none none none 0 0;
ships antaran_defensive average battleship specials = damper_field,multi_wave_ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_defensive average titan appearance = 4;
ships antaran_defensive average titan hull_size = titan;
ships antaran_defensive average titan drive = hyper;
ships antaran_defensive average titan armor = xentronium;
ships antaran_defensive average titan shield = none;
ships antaran_defensive average titan computer = moleculartronic;
ships antaran_defensive average titan weapons =
particle_beam forward none -1 10
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 20
spatial_compressor all_sectors none -1 3
particle_beam forward pd -1 15
death_ray forward hv -1 2
black_hole_generator all_sectors none -1 1
interceptor all_sectors none 1 6;
ships antaran_defensive average titan specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_defensive hard frigate appearance = 0;
ships antaran_defensive hard frigate hull_size = frigate;
ships antaran_defensive hard frigate drive = hyper;
ships antaran_defensive hard frigate armor = xentronium;
ships antaran_defensive hard frigate shield = none;
ships antaran_defensive hard frigate computer = moleculartronic;
ships antaran_defensive hard frigate weapons =
particle_beam forward none -1 2
neutronium_bomb all_sectors none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive hard frigate specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_defensive hard destroyer appearance = 1;
ships antaran_defensive hard destroyer hull_size = destroyer;
ships antaran_defensive hard destroyer drive = hyper;
ships antaran_defensive hard destroyer armor = xentronium;
ships antaran_defensive hard destroyer shield = none;
ships antaran_defensive hard destroyer computer = moleculartronic;
ships antaran_defensive hard destroyer weapons =
particle_beam forward none -1 3
particle_beam forward hv -1 1
neutronium_bomb all_sectors none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive hard destroyer specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_defensive hard cruiser appearance = 2;
ships antaran_defensive hard cruiser hull_size = cruiser;
ships antaran_defensive hard cruiser drive = hyper;
ships antaran_defensive hard cruiser armor = xentronium;
ships antaran_defensive hard cruiser shield = none;
ships antaran_defensive hard cruiser computer = moleculartronic;
ships antaran_defensive hard cruiser weapons =
particle_beam forward none -1 4
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 5
spatial_compressor all_sectors none -1 2
interceptor all_sectors none 1 3
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive hard cruiser specials = damper_field,multi_wave_ecm_jammer,quantum_detonator;
ships antaran_defensive hard battleship appearance = 3;
ships antaran_defensive hard battleship hull_size = battleship;
ships antaran_defensive hard battleship drive = hyper;
ships antaran_defensive hard battleship armor = xentronium;
ships antaran_defensive hard battleship shield = none;
ships antaran_defensive hard battleship computer = moleculartronic;
ships antaran_defensive hard battleship weapons =
particle_beam forward none -1 6
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 15
spatial_compressor all_sectors none -1 2
particle_beam forward pd -1 8
death_ray forward none -1 2
none none none 0 0
none none none 0 0;
ships antaran_defensive hard battleship specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_defensive hard titan appearance = 4;
ships antaran_defensive hard titan hull_size = titan;
ships antaran_defensive hard titan drive = hyper;
ships antaran_defensive hard titan armor = xentronium;
ships antaran_defensive hard titan shield = none;
ships antaran_defensive hard titan computer = moleculartronic;
ships antaran_defensive hard titan weapons =
particle_beam forward none -1 10
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 20
spatial_compressor all_sectors none -1 3
particle_beam forward pd -1 15
death_ray forward hv -1 2
black_hole_generator all_sectors none -1 1
interceptor all_sectors none 1 6;
ships antaran_defensive hard titan specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_defensive impossible frigate appearance = 0;
ships antaran_defensive impossible frigate hull_size = frigate;
ships antaran_defensive impossible frigate drive = hyper;
ships antaran_defensive impossible frigate armor = xentronium;
ships antaran_defensive impossible frigate shield = none;
ships antaran_defensive impossible frigate computer = moleculartronic;
ships antaran_defensive impossible frigate weapons =
particle_beam forward none -1 2
neutronium_bomb all_sectors none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive impossible frigate specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_defensive impossible destroyer appearance = 1;
ships antaran_defensive impossible destroyer hull_size = destroyer;
ships antaran_defensive impossible destroyer drive = hyper;
ships antaran_defensive impossible destroyer armor = xentronium;
ships antaran_defensive impossible destroyer shield = none;
ships antaran_defensive impossible destroyer computer = moleculartronic;
ships antaran_defensive impossible destroyer weapons =
particle_beam forward none -1 3
particle_beam forward hv -1 1
neutronium_bomb all_sectors none 10 1
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive impossible destroyer specials = damper_field,multi_wave_ecm_jammer,quantum_detonator;
ships antaran_defensive impossible cruiser appearance = 2;
ships antaran_defensive impossible cruiser hull_size = cruiser;
ships antaran_defensive impossible cruiser drive = hyper;
ships antaran_defensive impossible cruiser armor = xentronium;
ships antaran_defensive impossible cruiser shield = none;
ships antaran_defensive impossible cruiser computer = moleculartronic;
ships antaran_defensive impossible cruiser weapons =
particle_beam forward none -1 4
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 5
spatial_compressor all_sectors none -1 2
interceptor all_sectors none 1 3
none none none 0 0
none none none 0 0
none none none 0 0;
ships antaran_defensive impossible cruiser specials = damper_field,quantum_detonator,wide_area_jammer;
ships antaran_defensive impossible battleship appearance = 3;
ships antaran_defensive impossible battleship hull_size = battleship;
ships antaran_defensive impossible battleship drive = hyper;
ships antaran_defensive impossible battleship armor = xentronium;
ships antaran_defensive impossible battleship shield = none;
ships antaran_defensive impossible battleship computer = moleculartronic;
ships antaran_defensive impossible battleship weapons =
particle_beam forward none -1 6
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 15
spatial_compressor all_sectors none -1 2
particle_beam forward pd -1 8
death_ray forward none -1 2
none none none 0 0
none none none 0 0;
ships antaran_defensive impossible battleship specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_defensive impossible titan appearance = 4;
ships antaran_defensive impossible titan hull_size = titan;
ships antaran_defensive impossible titan drive = hyper;
ships antaran_defensive impossible titan armor = xentronium;
ships antaran_defensive impossible titan shield = none;
ships antaran_defensive impossible titan computer = moleculartronic;
ships antaran_defensive impossible titan weapons =
particle_beam forward none -1 10
particle_beam forward hv -1 2
neutronium_bomb all_sectors none 10 20
spatial_compressor all_sectors none -1 3
particle_beam forward pd -1 15
death_ray forward hv -1 2
black_hole_generator all_sectors none -1 1
interceptor all_sectors none 1 6;
ships antaran_defensive impossible titan specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
Examples¶
ships antaran_defensive impossible titan weapons 8 amount = 6;
Antaran Fortress design¶
Configures the weapons and special systems installed on the Antaran Fortress.
Notes: The four primary allocations own the 1/2, 1/4, 1/4, and 1/2 space calculations. The two overflow weapons receive excess stacks from primary allocations two and three.
- Configuration path:
ships fortress - Accepted input: named fields
Fields¶
primary_weapons- Primary weapons: Four independently budgeted weapon allocations. Accepted input: 4 entries. Saved in saved games. Synchronized and must match.overflow_weapons- Overflow weapons: Weapons used when primary allocations two and three exceed one tactical slot. Accepted input: 2 entries. Saved in saved games. Synchronized and must match.specials- Special systems: Special systems installed on the Antaran Fortress. Accepted input: 8 entries. Saved in saved games. Synchronized and must match.
Built-in default configuration¶
ships fortress primary_weapons 1 weapon = death_ray all_sectors hv;
ships fortress primary_weapons 1 space_mods = hv;
ships fortress primary_weapons 2 weapon = particle_beam all_sectors none;
ships fortress primary_weapons 2 space_mods = none;
ships fortress primary_weapons 3 weapon = particle_beam all_sectors pd;
ships fortress primary_weapons 3 space_mods = pd;
ships fortress primary_weapons 4 weapon = particle_beam all_sectors hv;
ships fortress primary_weapons 4 space_mods = hv;
ships fortress overflow_weapons =
particle_beam all_sectors none
particle_beam all_sectors pd;
ships fortress specials =
battle_scanner
damper_field
quantum_detonator
reflection_field
heavy_armor
reinforced_hull
security_stations
structural_analyzer;
Examples¶
ships fortress primary_weapons 1 weapon type = death_ray;
movement¶
Jump Gate speed bonus¶
Adds this speed to fleets traveling through connected Jump Gates.
- Configuration path:
movement jump_gate_speed_bonus - Accepted input: a number
Built-in default configuration¶
movement jump_gate_speed_bonus = 3;
Examples¶
movement jump_gate_speed_bonus = 3;
Warp Interdictor range¶
Sets the squared galaxy-coordinate radius within which an enemy Warp Interdictor stops fleet movement.
Notes: The default 8100 is 90 squared, equivalent to three parsecs at 30 coordinates per parsec.
- Configuration path:
movement warp_interdictor_range - Units: squared galaxy coordinates
- Accepted input: a number
Built-in default configuration¶
movement warp_interdictor_range = 8100;
Examples¶
movement warp_interdictor_range = 8100;
Ship communication range¶
Sets the distance from an owned relay system at which a moving ship can receive orders.
Notes: Tachyon Communications and Sub-Space Communications use their own relay ranges; Hyperspace Communications remains unrestricted.
- Configuration path:
movement ship_communication_range - Units: parsecs
- Accepted input: named fields
Fields¶
tachyon- Tachyon Communications: Maximum Tachyon Communications relay range. Accepted input: a number. Saved in saved games. Synchronized and must match.sub_space- Sub-Space Communications: Maximum Sub-Space Communications relay range. Accepted input: a number. Saved in saved games. Synchronized and must match.
Built-in default configuration¶
movement ship_communication_range = 3 6;
Examples¶
movement ship_communication_range tachyon = 3;
movement ship_communication_range sub_space = 6;
Trans-Dimensional FTL speed bonus¶
Adds this strategic travel speed to ships owned by Trans-Dimensional players.
Notes: The bonus plus every configured drive speed must fit the unsigned ship-design speed byte.
- Configuration path:
movement td_ftl_bonus - Accepted input: a number
Built-in default configuration¶
movement td_ftl_bonus = 2;
Examples¶
movement td_ftl_bonus = 2;
Jump Gates bypass nebula slowdown¶
Prevents nebulae from reducing the speed of fleets using Jump Gates.
Notes: False preserves classic behavior; Jump Gates still bypass black-hole blockage.
- Configuration path:
movement jump_gate_pass_nebula - Accepted input:
trueorfalse
Built-in default configuration¶
movement jump_gate_pass_nebula = false;
Examples¶
movement jump_gate_pass_nebula = true;
detection¶
Strategic scan bonuses¶
Configures strategic scanner, ship-system, orbital-base, and same-location detection values.
- Configuration path:
detection scan_bonus - Accepted input: Strategic scan bonuses
Fields¶
Built-in default configuration¶
detection scan_bonus = 2 0 2 4 6 2 2 4 6 9 32000 32000;
Examples¶
detection scan_bonus battle_scanner = 2;
detection scan_bonus space_scanner = 2;
Strategic stealth bonuses¶
Configures strategic concealment from racial and ship-system stealth sources.
- Configuration path:
detection stealth_bonus - Accepted input: Strategic stealth bonuses
Fields¶
Built-in default configuration¶
detection stealth_bonus = 500 500 500 500;
Examples¶
detection stealth_bonus stealthy_ships = 500;
Strategic stealth size-penalty policy¶
Controls whether racial or technology-based stealth suppresses the traveling-ship hull-size penalty.
- Configuration path:
detection stealth_size_penalty - Accepted input: Stealth size-penalty policy
Allowed choices¶
noneracerace_tech
Built-in default configuration¶
detection stealth_size_penalty = race_tech;
Examples¶
detection stealth_size_penalty = race_tech;