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Configuration: Ships, fleets, and movement

Ship definitions, command, travel, and strategic detection.

Settings index

command

Command-point values

Configures command capacity from starting points, orbital bases, communications, and Warlord colonies.

Notes: Defaults preserve classic behavior and match MOO2 1.50.

  • Configuration path: command command_points
  • Units: command points
  • Accepted input: Command-point values

Fields

Built-in default configuration

command command_points = 5 1 2 3 1 2 3 2;

Examples

command command_points starting = 5;
command command_points star_fortress = 3;

Ship command-point usage

Configures command points consumed by each ship size class.

Notes: Defaults preserve classic size-plus-one usage and match MOO2 1.50.

  • Configuration path: command ship_command_points_usage
  • Units: command points
  • Accepted input: 6 entries
  • Entry names: Combat ship size class

Built-in default configuration

command ship_command_points_usage =
    1
    2
    3
    4
    5
    6;

Examples

command ship_command_points_usage cruiser = 3;

Landing-ship size class

Sets the hull size used by Colony Ships, Outpost Ships, and Transports.

Notes: The Frigate default preserves classic behavior and determines command usage through the ship command-point table.

Allowed choices

  • frigate
  • destroyer
  • cruiser
  • battleship
  • titan
  • doomstar

Built-in default configuration

command landers_size_class = frigate;

Examples

command landers_size_class = frigate;

ships

Guardian design

Configures Orion's Guardian ship.

Fields

Built-in default configuration

ships guardian appearance = 7;
ships guardian hull_size = titan;
ships guardian drive = none;
ships guardian armor = xentronium;
ships guardian shield = class_v;
ships guardian computer = moleculartronic;
ships guardian weapons =
    death_ray all_sectors hv 0 2
    particle_beam all_sectors pd 0 10
    plasma_torpedo all_sectors env,eccm,ovr 0 1
    plasma_torpedo all_sectors env,eccm,ovr 0 1
    spatial_compressor all_sectors none 0 2
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships guardian specials = achilles_targeting_unit,automated_repair_unit,battle_scanner,hard_shields,inertial_stabilizer,lightning_field,multi_wave_ecm_jammer,rangemaster_unit;

Examples

ships guardian weapons 1 = death_ray all_sectors hv 0 2;

Monster combat statistics

Configures structural hit points and fallback combat-speed drives for system guardians and random-event monsters.

Notes: Each ship design owns its FTL drive. A design with No Drive remains stationary and uses its monster drive only to derive combat speed.

  • Configuration path: ships monster
  • Accepted input: named fields

Fields

  • hit_points - Hit points: Structural hit points by monster and encounter type. Accepted input: Monster hit points. Saved in saved games. Synchronized and must match.
  • drives - Drives: Fallback drives by monster family. Accepted input: Monster drives. Saved in saved games. Synchronized and must match.

Built-in default configuration

ships monster hit_points = 300 400 500 750 1000 1500 2500;
ships monster drives = fusion anti_matter anti_matter interphased interphased fusion;

Examples

ships monster hit_points system_eel = 300;
ships monster drives amoeba = fusion;
ships monster drives guardian = anti_matter;
ships monster drives crystal = anti_matter;
ships monster drives dragon = interphased;
ships monster drives eel = interphased;
ships monster drives hydra = fusion;

Avenger design

Configures the Loknar or Avenger ship.

Fields

Built-in default configuration

ships avenger appearance = 44;
ships avenger hull_size = battleship;
ships avenger drive = interphased;
ships avenger armor = xentronium;
ships avenger shield = none;
ships avenger computer = moleculartronic;
ships avenger weapons =
    particle_beam forward hv 0 4
    death_ray forward hv 0 2
    particle_beam forward none 0 10
    spatial_compressor design_360 none 0 2
    particle_beam forward pd 0 10
    neutronium_bomb design_360 none 10 15
    none none none 0 0
    none none none 0 0;
ships avenger specials = damper_field,quantum_detonator,sub_space_teleporter;

Amoeba designs

Configures system and event Amoeba ships.

Built-in default configuration

ships amoeba system appearance = 20;
ships amoeba system hull_size = cruiser;
ships amoeba system drive = none;
ships amoeba system armor = none;
ships amoeba system shield = none;
ships amoeba system computer = optronic;
ships amoeba system weapons =
    caustic_slime all_sectors none 0 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships amoeba system specials = regeneration;
ships amoeba event appearance = 8;
ships amoeba event hull_size = battleship;
ships amoeba event drive = fusion;
ships amoeba event armor = none;
ships amoeba event shield = none;
ships amoeba event computer = optronic;
ships amoeba event weapons =
    caustic_slime all_sectors none 0 2
    anti_matter_bomb all_sectors none 10 5
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships amoeba event specials = regeneration;

Crystal designs

Configures variant-specific Crystal designs and their shared equipment.

Notes: Shield, computer, and one optional special apply to both variants.

  • Configuration path: ships crystal
  • Accepted input: named fields

Fields

  • system - System Crystal: Stationary Crystal fields. Accepted input: Crystal ship design. Saved in saved games. Synchronized and must match.
  • event - Event Crystal: Event Crystal fields. Accepted input: Crystal ship design. Saved in saved games. Synchronized and must match.
  • shared - Shared equipment: Equipment used by both variants. Accepted input: Shared Crystal equipment. Saved in saved games. Synchronized and must match.

Built-in default configuration

ships crystal system appearance = 21;
ships crystal system hull_size = cruiser;
ships crystal system drive = none;
ships crystal system armor = none;
ships crystal system weapons =
    crystal_ray all_sectors none 0 1
    death_spore all_sectors none 10 5
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships crystal event appearance = 9;
ships crystal event hull_size = titan;
ships crystal event drive = anti_matter;
ships crystal event armor = none;
ships crystal event weapons =
    crystal_ray all_sectors hv 0 1
    bio_terminator all_sectors none 10 5
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships crystal shared = none moleculartronic none;

Examples

ships crystal system weapons 1 amount = 2;
ships crystal shared shield = class_iii;
ships crystal shared special = battle_scanner;

Dragon designs

Configures system and event Dragon ships.

Built-in default configuration

ships dragon system appearance = 22;
ships dragon system hull_size = cruiser;
ships dragon system drive = none;
ships dragon system armor = none;
ships dragon system shield = none;
ships dragon system computer = moleculartronic;
ships dragon system weapons =
    phasor_eye all_sectors pd 0 8
    dragon_breath all_sectors none 0 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships dragon system specials = none;
ships dragon event appearance = 10;
ships dragon event hull_size = titan;
ships dragon event drive = interphased;
ships dragon event armor = none;
ships dragon event shield = none;
ships dragon event computer = moleculartronic;
ships dragon event weapons =
    phasor_eye all_sectors pd 0 20
    dragon_breath all_sectors ovr 0 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships dragon event specials = none;

Eel designs

Configures system and event Space Eel ships.

Built-in default configuration

ships eel system appearance = 23;
ships eel system hull_size = cruiser;
ships eel system drive = none;
ships eel system armor = none;
ships eel system shield = none;
ships eel system computer = cybertronic;
ships eel system weapons =
    plasma_flux all_sectors none 0 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships eel system specials = lightning_field;
ships eel event appearance = 11;
ships eel event hull_size = battleship;
ships eel event drive = interphased;
ships eel event armor = none;
ships eel event shield = none;
ships eel event computer = cybertronic;
ships eel event weapons =
    plasma_flux all_sectors none 0 2
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships eel event specials = lightning_field;

Hydra designs

Configures system and event Hydra ships.

Built-in default configuration

ships hydra system appearance = 24;
ships hydra system hull_size = cruiser;
ships hydra system drive = none;
ships hydra system armor = none;
ships hydra system shield = none;
ships hydra system computer = optronic;
ships hydra system weapons =
    plasma_breath all_sectors none 0 3
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships hydra system specials = energy_absorber;
ships hydra event appearance = 12;
ships hydra event hull_size = titan;
ships hydra event drive = fusion;
ships hydra event armor = none;
ships hydra event shield = none;
ships hydra event computer = optronic;
ships hydra event weapons =
    plasma_breath all_sectors hv 0 5
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships hydra event specials = energy_absorber;

Offensive Antaran ship designs

Configures every strategic offensive Antaran ship design by difficulty and hull size.

  • Configuration path: ships antaran_offensive
  • Accepted input: 5 entries
  • Entry names: Game difficulty

Built-in default configuration

ships antaran_offensive tutor frigate appearance = 0;
ships antaran_offensive tutor frigate hull_size = frigate;
ships antaran_offensive tutor frigate drive = hyper;
ships antaran_offensive tutor frigate armor = xentronium;
ships antaran_offensive tutor frigate shield = none;
ships antaran_offensive tutor frigate computer = moleculartronic;
ships antaran_offensive tutor frigate weapons =
    particle_beam forward none 0 2
    neutronium_bomb design_360 none 0 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive tutor frigate specials = damper_field,quantum_detonator;
ships antaran_offensive tutor destroyer appearance = 1;
ships antaran_offensive tutor destroyer hull_size = destroyer;
ships antaran_offensive tutor destroyer drive = hyper;
ships antaran_offensive tutor destroyer armor = xentronium;
ships antaran_offensive tutor destroyer shield = none;
ships antaran_offensive tutor destroyer computer = moleculartronic;
ships antaran_offensive tutor destroyer weapons =
    particle_beam forward none 0 3
    particle_beam forward hv 0 1
    neutronium_bomb design_360 none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive tutor destroyer specials = damper_field,quantum_detonator;
ships antaran_offensive tutor cruiser appearance = 2;
ships antaran_offensive tutor cruiser hull_size = cruiser;
ships antaran_offensive tutor cruiser drive = hyper;
ships antaran_offensive tutor cruiser armor = xentronium;
ships antaran_offensive tutor cruiser shield = none;
ships antaran_offensive tutor cruiser computer = moleculartronic;
ships antaran_offensive tutor cruiser weapons =
    particle_beam forward none 0 4
    particle_beam forward hv 0 2
    neutronium_bomb design_360 none 10 5
    spatial_compressor design_360 none 0 2
    interceptor design_360 none 0 3
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive tutor cruiser specials = damper_field,quantum_detonator;
ships antaran_offensive tutor battleship appearance = 3;
ships antaran_offensive tutor battleship hull_size = battleship;
ships antaran_offensive tutor battleship drive = hyper;
ships antaran_offensive tutor battleship armor = xentronium;
ships antaran_offensive tutor battleship shield = none;
ships antaran_offensive tutor battleship computer = moleculartronic;
ships antaran_offensive tutor battleship weapons =
    particle_beam forward none 0 10
    particle_beam forward hv 0 4
    neutronium_bomb design_360 none 10 15
    spatial_compressor design_360 none 0 2
    particle_beam forward pd 0 10
    death_ray forward none 0 4
    none none none 0 0
    none none none 0 0;
ships antaran_offensive tutor battleship specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_offensive tutor titan appearance = 4;
ships antaran_offensive tutor titan hull_size = titan;
ships antaran_offensive tutor titan drive = hyper;
ships antaran_offensive tutor titan armor = xentronium;
ships antaran_offensive tutor titan shield = none;
ships antaran_offensive tutor titan computer = moleculartronic;
ships antaran_offensive tutor titan weapons =
    particle_beam forward none 0 20
    particle_beam forward hv 0 5
    neutronium_bomb design_360 none 10 30
    spatial_compressor design_360 none 0 3
    particle_beam forward pd 0 20
    death_ray forward hv 0 5
    black_hole_generator design_360 none 0 2
    interceptor design_360 none 0 12;
ships antaran_offensive tutor titan specials = damper_field,ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_offensive easy frigate appearance = 0;
ships antaran_offensive easy frigate hull_size = frigate;
ships antaran_offensive easy frigate drive = hyper;
ships antaran_offensive easy frigate armor = xentronium;
ships antaran_offensive easy frigate shield = none;
ships antaran_offensive easy frigate computer = moleculartronic;
ships antaran_offensive easy frigate weapons =
    particle_beam forward none 0 2
    neutronium_bomb design_360 none 0 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive easy frigate specials = damper_field,quantum_detonator;
ships antaran_offensive easy destroyer appearance = 1;
ships antaran_offensive easy destroyer hull_size = destroyer;
ships antaran_offensive easy destroyer drive = hyper;
ships antaran_offensive easy destroyer armor = xentronium;
ships antaran_offensive easy destroyer shield = none;
ships antaran_offensive easy destroyer computer = moleculartronic;
ships antaran_offensive easy destroyer weapons =
    particle_beam forward none 0 3
    particle_beam forward hv 0 1
    neutronium_bomb design_360 none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive easy destroyer specials = damper_field,quantum_detonator;
ships antaran_offensive easy cruiser appearance = 2;
ships antaran_offensive easy cruiser hull_size = cruiser;
ships antaran_offensive easy cruiser drive = hyper;
ships antaran_offensive easy cruiser armor = xentronium;
ships antaran_offensive easy cruiser shield = none;
ships antaran_offensive easy cruiser computer = moleculartronic;
ships antaran_offensive easy cruiser weapons =
    particle_beam forward none 0 4
    particle_beam forward hv 0 2
    neutronium_bomb design_360 none 10 5
    spatial_compressor design_360 none 0 2
    interceptor design_360 none 0 3
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive easy cruiser specials = damper_field,quantum_detonator;
ships antaran_offensive easy battleship appearance = 3;
ships antaran_offensive easy battleship hull_size = battleship;
ships antaran_offensive easy battleship drive = hyper;
ships antaran_offensive easy battleship armor = xentronium;
ships antaran_offensive easy battleship shield = none;
ships antaran_offensive easy battleship computer = moleculartronic;
ships antaran_offensive easy battleship weapons =
    particle_beam forward none 0 10
    particle_beam forward hv 0 4
    neutronium_bomb design_360 none 10 15
    spatial_compressor design_360 none 0 2
    particle_beam forward pd 0 10
    death_ray forward none 0 4
    none none none 0 0
    none none none 0 0;
ships antaran_offensive easy battleship specials = damper_field,ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_offensive easy titan appearance = 4;
ships antaran_offensive easy titan hull_size = titan;
ships antaran_offensive easy titan drive = hyper;
ships antaran_offensive easy titan armor = xentronium;
ships antaran_offensive easy titan shield = none;
ships antaran_offensive easy titan computer = moleculartronic;
ships antaran_offensive easy titan weapons =
    particle_beam forward none 0 20
    particle_beam forward hv 0 5
    neutronium_bomb design_360 none 10 30
    spatial_compressor design_360 none 0 3
    particle_beam forward pd 0 20
    death_ray forward hv 0 5
    black_hole_generator design_360 none 0 2
    interceptor design_360 none 0 12;
ships antaran_offensive easy titan specials = damper_field,multi_wave_ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_offensive average frigate appearance = 0;
ships antaran_offensive average frigate hull_size = frigate;
ships antaran_offensive average frigate drive = hyper;
ships antaran_offensive average frigate armor = xentronium;
ships antaran_offensive average frigate shield = none;
ships antaran_offensive average frigate computer = moleculartronic;
ships antaran_offensive average frigate weapons =
    particle_beam forward none 0 2
    neutronium_bomb design_360 none 0 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive average frigate specials = damper_field,quantum_detonator;
ships antaran_offensive average destroyer appearance = 1;
ships antaran_offensive average destroyer hull_size = destroyer;
ships antaran_offensive average destroyer drive = hyper;
ships antaran_offensive average destroyer armor = xentronium;
ships antaran_offensive average destroyer shield = none;
ships antaran_offensive average destroyer computer = moleculartronic;
ships antaran_offensive average destroyer weapons =
    particle_beam forward none 0 3
    particle_beam forward hv 0 1
    neutronium_bomb design_360 none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive average destroyer specials = damper_field,quantum_detonator;
ships antaran_offensive average cruiser appearance = 2;
ships antaran_offensive average cruiser hull_size = cruiser;
ships antaran_offensive average cruiser drive = hyper;
ships antaran_offensive average cruiser armor = xentronium;
ships antaran_offensive average cruiser shield = none;
ships antaran_offensive average cruiser computer = moleculartronic;
ships antaran_offensive average cruiser weapons =
    particle_beam forward none 0 4
    particle_beam forward hv 0 2
    neutronium_bomb design_360 none 10 5
    spatial_compressor design_360 none 0 2
    interceptor design_360 none 0 3
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive average cruiser specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_offensive average battleship appearance = 3;
ships antaran_offensive average battleship hull_size = battleship;
ships antaran_offensive average battleship drive = hyper;
ships antaran_offensive average battleship armor = xentronium;
ships antaran_offensive average battleship shield = none;
ships antaran_offensive average battleship computer = moleculartronic;
ships antaran_offensive average battleship weapons =
    particle_beam forward none 0 10
    particle_beam forward hv 0 4
    neutronium_bomb design_360 none 10 15
    spatial_compressor design_360 none 0 2
    particle_beam forward pd 0 10
    death_ray forward none 0 4
    none none none 0 0
    none none none 0 0;
ships antaran_offensive average battleship specials = damper_field,multi_wave_ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_offensive average titan appearance = 4;
ships antaran_offensive average titan hull_size = titan;
ships antaran_offensive average titan drive = hyper;
ships antaran_offensive average titan armor = xentronium;
ships antaran_offensive average titan shield = none;
ships antaran_offensive average titan computer = moleculartronic;
ships antaran_offensive average titan weapons =
    particle_beam forward none 0 20
    particle_beam forward hv 0 5
    neutronium_bomb design_360 none 10 30
    spatial_compressor design_360 none 0 3
    particle_beam forward pd 0 20
    death_ray forward hv 0 5
    black_hole_generator design_360 none 0 2
    interceptor design_360 none 0 12;
ships antaran_offensive average titan specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_offensive hard frigate appearance = 0;
ships antaran_offensive hard frigate hull_size = frigate;
ships antaran_offensive hard frigate drive = hyper;
ships antaran_offensive hard frigate armor = xentronium;
ships antaran_offensive hard frigate shield = none;
ships antaran_offensive hard frigate computer = moleculartronic;
ships antaran_offensive hard frigate weapons =
    particle_beam forward none 0 2
    neutronium_bomb design_360 none 0 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive hard frigate specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_offensive hard destroyer appearance = 1;
ships antaran_offensive hard destroyer hull_size = destroyer;
ships antaran_offensive hard destroyer drive = hyper;
ships antaran_offensive hard destroyer armor = xentronium;
ships antaran_offensive hard destroyer shield = none;
ships antaran_offensive hard destroyer computer = moleculartronic;
ships antaran_offensive hard destroyer weapons =
    particle_beam forward none 0 3
    particle_beam forward hv 0 1
    neutronium_bomb design_360 none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive hard destroyer specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_offensive hard cruiser appearance = 2;
ships antaran_offensive hard cruiser hull_size = cruiser;
ships antaran_offensive hard cruiser drive = hyper;
ships antaran_offensive hard cruiser armor = xentronium;
ships antaran_offensive hard cruiser shield = none;
ships antaran_offensive hard cruiser computer = moleculartronic;
ships antaran_offensive hard cruiser weapons =
    particle_beam forward none 0 4
    particle_beam forward hv 0 2
    neutronium_bomb design_360 none 10 5
    spatial_compressor design_360 none 0 2
    interceptor design_360 none 0 3
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive hard cruiser specials = damper_field,multi_wave_ecm_jammer,quantum_detonator;
ships antaran_offensive hard battleship appearance = 3;
ships antaran_offensive hard battleship hull_size = battleship;
ships antaran_offensive hard battleship drive = hyper;
ships antaran_offensive hard battleship armor = xentronium;
ships antaran_offensive hard battleship shield = none;
ships antaran_offensive hard battleship computer = moleculartronic;
ships antaran_offensive hard battleship weapons =
    particle_beam forward none 0 10
    particle_beam forward hv 0 4
    neutronium_bomb design_360 none 10 15
    spatial_compressor design_360 none 0 2
    particle_beam forward pd 0 10
    death_ray forward none 0 4
    none none none 0 0
    none none none 0 0;
ships antaran_offensive hard battleship specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_offensive hard titan appearance = 4;
ships antaran_offensive hard titan hull_size = titan;
ships antaran_offensive hard titan drive = hyper;
ships antaran_offensive hard titan armor = xentronium;
ships antaran_offensive hard titan shield = none;
ships antaran_offensive hard titan computer = moleculartronic;
ships antaran_offensive hard titan weapons =
    particle_beam forward none 0 20
    particle_beam forward hv 0 5
    neutronium_bomb design_360 none 10 30
    spatial_compressor design_360 none 0 3
    particle_beam forward pd 0 20
    death_ray forward hv 0 5
    black_hole_generator design_360 none 0 2
    interceptor design_360 none 0 12;
ships antaran_offensive hard titan specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_offensive impossible frigate appearance = 0;
ships antaran_offensive impossible frigate hull_size = frigate;
ships antaran_offensive impossible frigate drive = hyper;
ships antaran_offensive impossible frigate armor = xentronium;
ships antaran_offensive impossible frigate shield = none;
ships antaran_offensive impossible frigate computer = moleculartronic;
ships antaran_offensive impossible frigate weapons =
    particle_beam forward none 0 2
    neutronium_bomb design_360 none 0 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive impossible frigate specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_offensive impossible destroyer appearance = 1;
ships antaran_offensive impossible destroyer hull_size = destroyer;
ships antaran_offensive impossible destroyer drive = hyper;
ships antaran_offensive impossible destroyer armor = xentronium;
ships antaran_offensive impossible destroyer shield = none;
ships antaran_offensive impossible destroyer computer = moleculartronic;
ships antaran_offensive impossible destroyer weapons =
    particle_beam forward none 0 3
    particle_beam forward hv 0 1
    neutronium_bomb design_360 none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive impossible destroyer specials = damper_field,multi_wave_ecm_jammer,quantum_detonator;
ships antaran_offensive impossible cruiser appearance = 2;
ships antaran_offensive impossible cruiser hull_size = cruiser;
ships antaran_offensive impossible cruiser drive = hyper;
ships antaran_offensive impossible cruiser armor = xentronium;
ships antaran_offensive impossible cruiser shield = none;
ships antaran_offensive impossible cruiser computer = moleculartronic;
ships antaran_offensive impossible cruiser weapons =
    particle_beam forward none 0 4
    particle_beam forward hv 0 2
    neutronium_bomb design_360 none 10 5
    spatial_compressor design_360 none 0 2
    interceptor design_360 none 0 3
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_offensive impossible cruiser specials = damper_field,quantum_detonator,wide_area_jammer;
ships antaran_offensive impossible battleship appearance = 3;
ships antaran_offensive impossible battleship hull_size = battleship;
ships antaran_offensive impossible battleship drive = hyper;
ships antaran_offensive impossible battleship armor = xentronium;
ships antaran_offensive impossible battleship shield = none;
ships antaran_offensive impossible battleship computer = moleculartronic;
ships antaran_offensive impossible battleship weapons =
    particle_beam forward none 0 10
    particle_beam forward hv 0 4
    neutronium_bomb design_360 none 10 15
    spatial_compressor design_360 none 0 2
    particle_beam forward pd 0 10
    death_ray forward none 0 4
    none none none 0 0
    none none none 0 0;
ships antaran_offensive impossible battleship specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_offensive impossible titan appearance = 4;
ships antaran_offensive impossible titan hull_size = titan;
ships antaran_offensive impossible titan drive = hyper;
ships antaran_offensive impossible titan armor = xentronium;
ships antaran_offensive impossible titan shield = none;
ships antaran_offensive impossible titan computer = moleculartronic;
ships antaran_offensive impossible titan weapons =
    particle_beam forward none 0 20
    particle_beam forward hv 0 5
    neutronium_bomb design_360 none 10 30
    spatial_compressor design_360 none 0 3
    particle_beam forward pd 0 20
    death_ray forward hv 0 5
    black_hole_generator design_360 none 0 2
    interceptor design_360 none 0 12;
ships antaran_offensive impossible titan specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;

Examples

ships antaran_offensive impossible titan weapons 8 amount = 12;

Defensive Antaran ship designs

Configures every tactical defensive Antaran ship design by difficulty and hull size.

  • Configuration path: ships antaran_defensive
  • Accepted input: 5 entries
  • Entry names: Game difficulty

Built-in default configuration

ships antaran_defensive tutor frigate appearance = 0;
ships antaran_defensive tutor frigate hull_size = frigate;
ships antaran_defensive tutor frigate drive = hyper;
ships antaran_defensive tutor frigate armor = xentronium;
ships antaran_defensive tutor frigate shield = none;
ships antaran_defensive tutor frigate computer = moleculartronic;
ships antaran_defensive tutor frigate weapons =
    particle_beam forward none -1 2
    neutronium_bomb all_sectors none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive tutor frigate specials = damper_field,quantum_detonator;
ships antaran_defensive tutor destroyer appearance = 1;
ships antaran_defensive tutor destroyer hull_size = destroyer;
ships antaran_defensive tutor destroyer drive = hyper;
ships antaran_defensive tutor destroyer armor = xentronium;
ships antaran_defensive tutor destroyer shield = none;
ships antaran_defensive tutor destroyer computer = moleculartronic;
ships antaran_defensive tutor destroyer weapons =
    particle_beam forward none -1 3
    particle_beam forward hv -1 1
    neutronium_bomb all_sectors none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive tutor destroyer specials = damper_field,quantum_detonator;
ships antaran_defensive tutor cruiser appearance = 2;
ships antaran_defensive tutor cruiser hull_size = cruiser;
ships antaran_defensive tutor cruiser drive = hyper;
ships antaran_defensive tutor cruiser armor = xentronium;
ships antaran_defensive tutor cruiser shield = none;
ships antaran_defensive tutor cruiser computer = moleculartronic;
ships antaran_defensive tutor cruiser weapons =
    particle_beam forward none -1 4
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 5
    spatial_compressor all_sectors none -1 2
    interceptor all_sectors none 1 3
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive tutor cruiser specials = damper_field,quantum_detonator;
ships antaran_defensive tutor battleship appearance = 3;
ships antaran_defensive tutor battleship hull_size = battleship;
ships antaran_defensive tutor battleship drive = hyper;
ships antaran_defensive tutor battleship armor = xentronium;
ships antaran_defensive tutor battleship shield = none;
ships antaran_defensive tutor battleship computer = moleculartronic;
ships antaran_defensive tutor battleship weapons =
    particle_beam forward none -1 6
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 15
    spatial_compressor all_sectors none -1 2
    particle_beam forward pd -1 8
    death_ray forward none -1 2
    none none none 0 0
    none none none 0 0;
ships antaran_defensive tutor battleship specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_defensive tutor titan appearance = 4;
ships antaran_defensive tutor titan hull_size = titan;
ships antaran_defensive tutor titan drive = hyper;
ships antaran_defensive tutor titan armor = xentronium;
ships antaran_defensive tutor titan shield = none;
ships antaran_defensive tutor titan computer = moleculartronic;
ships antaran_defensive tutor titan weapons =
    particle_beam forward none -1 10
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 20
    spatial_compressor all_sectors none -1 3
    particle_beam forward pd -1 15
    death_ray forward hv -1 2
    black_hole_generator all_sectors none -1 1
    interceptor all_sectors none 1 6;
ships antaran_defensive tutor titan specials = damper_field,ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_defensive easy frigate appearance = 0;
ships antaran_defensive easy frigate hull_size = frigate;
ships antaran_defensive easy frigate drive = hyper;
ships antaran_defensive easy frigate armor = xentronium;
ships antaran_defensive easy frigate shield = none;
ships antaran_defensive easy frigate computer = moleculartronic;
ships antaran_defensive easy frigate weapons =
    particle_beam forward none -1 2
    neutronium_bomb all_sectors none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive easy frigate specials = damper_field,quantum_detonator;
ships antaran_defensive easy destroyer appearance = 1;
ships antaran_defensive easy destroyer hull_size = destroyer;
ships antaran_defensive easy destroyer drive = hyper;
ships antaran_defensive easy destroyer armor = xentronium;
ships antaran_defensive easy destroyer shield = none;
ships antaran_defensive easy destroyer computer = moleculartronic;
ships antaran_defensive easy destroyer weapons =
    particle_beam forward none -1 3
    particle_beam forward hv -1 1
    neutronium_bomb all_sectors none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive easy destroyer specials = damper_field,quantum_detonator;
ships antaran_defensive easy cruiser appearance = 2;
ships antaran_defensive easy cruiser hull_size = cruiser;
ships antaran_defensive easy cruiser drive = hyper;
ships antaran_defensive easy cruiser armor = xentronium;
ships antaran_defensive easy cruiser shield = none;
ships antaran_defensive easy cruiser computer = moleculartronic;
ships antaran_defensive easy cruiser weapons =
    particle_beam forward none -1 4
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 5
    spatial_compressor all_sectors none -1 2
    interceptor all_sectors none 1 3
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive easy cruiser specials = damper_field,quantum_detonator;
ships antaran_defensive easy battleship appearance = 3;
ships antaran_defensive easy battleship hull_size = battleship;
ships antaran_defensive easy battleship drive = hyper;
ships antaran_defensive easy battleship armor = xentronium;
ships antaran_defensive easy battleship shield = none;
ships antaran_defensive easy battleship computer = moleculartronic;
ships antaran_defensive easy battleship weapons =
    particle_beam forward none -1 6
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 15
    spatial_compressor all_sectors none -1 2
    particle_beam forward pd -1 8
    death_ray forward none -1 2
    none none none 0 0
    none none none 0 0;
ships antaran_defensive easy battleship specials = damper_field,ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_defensive easy titan appearance = 4;
ships antaran_defensive easy titan hull_size = titan;
ships antaran_defensive easy titan drive = hyper;
ships antaran_defensive easy titan armor = xentronium;
ships antaran_defensive easy titan shield = none;
ships antaran_defensive easy titan computer = moleculartronic;
ships antaran_defensive easy titan weapons =
    particle_beam forward none -1 10
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 20
    spatial_compressor all_sectors none -1 3
    particle_beam forward pd -1 15
    death_ray forward hv -1 2
    black_hole_generator all_sectors none -1 1
    interceptor all_sectors none 1 6;
ships antaran_defensive easy titan specials = damper_field,multi_wave_ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_defensive average frigate appearance = 0;
ships antaran_defensive average frigate hull_size = frigate;
ships antaran_defensive average frigate drive = hyper;
ships antaran_defensive average frigate armor = xentronium;
ships antaran_defensive average frigate shield = none;
ships antaran_defensive average frigate computer = moleculartronic;
ships antaran_defensive average frigate weapons =
    particle_beam forward none -1 2
    neutronium_bomb all_sectors none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive average frigate specials = damper_field,quantum_detonator;
ships antaran_defensive average destroyer appearance = 1;
ships antaran_defensive average destroyer hull_size = destroyer;
ships antaran_defensive average destroyer drive = hyper;
ships antaran_defensive average destroyer armor = xentronium;
ships antaran_defensive average destroyer shield = none;
ships antaran_defensive average destroyer computer = moleculartronic;
ships antaran_defensive average destroyer weapons =
    particle_beam forward none -1 3
    particle_beam forward hv -1 1
    neutronium_bomb all_sectors none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive average destroyer specials = damper_field,quantum_detonator;
ships antaran_defensive average cruiser appearance = 2;
ships antaran_defensive average cruiser hull_size = cruiser;
ships antaran_defensive average cruiser drive = hyper;
ships antaran_defensive average cruiser armor = xentronium;
ships antaran_defensive average cruiser shield = none;
ships antaran_defensive average cruiser computer = moleculartronic;
ships antaran_defensive average cruiser weapons =
    particle_beam forward none -1 4
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 5
    spatial_compressor all_sectors none -1 2
    interceptor all_sectors none 1 3
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive average cruiser specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_defensive average battleship appearance = 3;
ships antaran_defensive average battleship hull_size = battleship;
ships antaran_defensive average battleship drive = hyper;
ships antaran_defensive average battleship armor = xentronium;
ships antaran_defensive average battleship shield = none;
ships antaran_defensive average battleship computer = moleculartronic;
ships antaran_defensive average battleship weapons =
    particle_beam forward none -1 6
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 15
    spatial_compressor all_sectors none -1 2
    particle_beam forward pd -1 8
    death_ray forward none -1 2
    none none none 0 0
    none none none 0 0;
ships antaran_defensive average battleship specials = damper_field,multi_wave_ecm_jammer,quantum_detonator,reflection_field,sub_space_teleporter;
ships antaran_defensive average titan appearance = 4;
ships antaran_defensive average titan hull_size = titan;
ships antaran_defensive average titan drive = hyper;
ships antaran_defensive average titan armor = xentronium;
ships antaran_defensive average titan shield = none;
ships antaran_defensive average titan computer = moleculartronic;
ships antaran_defensive average titan weapons =
    particle_beam forward none -1 10
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 20
    spatial_compressor all_sectors none -1 3
    particle_beam forward pd -1 15
    death_ray forward hv -1 2
    black_hole_generator all_sectors none -1 1
    interceptor all_sectors none 1 6;
ships antaran_defensive average titan specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_defensive hard frigate appearance = 0;
ships antaran_defensive hard frigate hull_size = frigate;
ships antaran_defensive hard frigate drive = hyper;
ships antaran_defensive hard frigate armor = xentronium;
ships antaran_defensive hard frigate shield = none;
ships antaran_defensive hard frigate computer = moleculartronic;
ships antaran_defensive hard frigate weapons =
    particle_beam forward none -1 2
    neutronium_bomb all_sectors none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive hard frigate specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_defensive hard destroyer appearance = 1;
ships antaran_defensive hard destroyer hull_size = destroyer;
ships antaran_defensive hard destroyer drive = hyper;
ships antaran_defensive hard destroyer armor = xentronium;
ships antaran_defensive hard destroyer shield = none;
ships antaran_defensive hard destroyer computer = moleculartronic;
ships antaran_defensive hard destroyer weapons =
    particle_beam forward none -1 3
    particle_beam forward hv -1 1
    neutronium_bomb all_sectors none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive hard destroyer specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_defensive hard cruiser appearance = 2;
ships antaran_defensive hard cruiser hull_size = cruiser;
ships antaran_defensive hard cruiser drive = hyper;
ships antaran_defensive hard cruiser armor = xentronium;
ships antaran_defensive hard cruiser shield = none;
ships antaran_defensive hard cruiser computer = moleculartronic;
ships antaran_defensive hard cruiser weapons =
    particle_beam forward none -1 4
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 5
    spatial_compressor all_sectors none -1 2
    interceptor all_sectors none 1 3
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive hard cruiser specials = damper_field,multi_wave_ecm_jammer,quantum_detonator;
ships antaran_defensive hard battleship appearance = 3;
ships antaran_defensive hard battleship hull_size = battleship;
ships antaran_defensive hard battleship drive = hyper;
ships antaran_defensive hard battleship armor = xentronium;
ships antaran_defensive hard battleship shield = none;
ships antaran_defensive hard battleship computer = moleculartronic;
ships antaran_defensive hard battleship weapons =
    particle_beam forward none -1 6
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 15
    spatial_compressor all_sectors none -1 2
    particle_beam forward pd -1 8
    death_ray forward none -1 2
    none none none 0 0
    none none none 0 0;
ships antaran_defensive hard battleship specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_defensive hard titan appearance = 4;
ships antaran_defensive hard titan hull_size = titan;
ships antaran_defensive hard titan drive = hyper;
ships antaran_defensive hard titan armor = xentronium;
ships antaran_defensive hard titan shield = none;
ships antaran_defensive hard titan computer = moleculartronic;
ships antaran_defensive hard titan weapons =
    particle_beam forward none -1 10
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 20
    spatial_compressor all_sectors none -1 3
    particle_beam forward pd -1 15
    death_ray forward hv -1 2
    black_hole_generator all_sectors none -1 1
    interceptor all_sectors none 1 6;
ships antaran_defensive hard titan specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_defensive impossible frigate appearance = 0;
ships antaran_defensive impossible frigate hull_size = frigate;
ships antaran_defensive impossible frigate drive = hyper;
ships antaran_defensive impossible frigate armor = xentronium;
ships antaran_defensive impossible frigate shield = none;
ships antaran_defensive impossible frigate computer = moleculartronic;
ships antaran_defensive impossible frigate weapons =
    particle_beam forward none -1 2
    neutronium_bomb all_sectors none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive impossible frigate specials = damper_field,ecm_jammer,quantum_detonator;
ships antaran_defensive impossible destroyer appearance = 1;
ships antaran_defensive impossible destroyer hull_size = destroyer;
ships antaran_defensive impossible destroyer drive = hyper;
ships antaran_defensive impossible destroyer armor = xentronium;
ships antaran_defensive impossible destroyer shield = none;
ships antaran_defensive impossible destroyer computer = moleculartronic;
ships antaran_defensive impossible destroyer weapons =
    particle_beam forward none -1 3
    particle_beam forward hv -1 1
    neutronium_bomb all_sectors none 10 1
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive impossible destroyer specials = damper_field,multi_wave_ecm_jammer,quantum_detonator;
ships antaran_defensive impossible cruiser appearance = 2;
ships antaran_defensive impossible cruiser hull_size = cruiser;
ships antaran_defensive impossible cruiser drive = hyper;
ships antaran_defensive impossible cruiser armor = xentronium;
ships antaran_defensive impossible cruiser shield = none;
ships antaran_defensive impossible cruiser computer = moleculartronic;
ships antaran_defensive impossible cruiser weapons =
    particle_beam forward none -1 4
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 5
    spatial_compressor all_sectors none -1 2
    interceptor all_sectors none 1 3
    none none none 0 0
    none none none 0 0
    none none none 0 0;
ships antaran_defensive impossible cruiser specials = damper_field,quantum_detonator,wide_area_jammer;
ships antaran_defensive impossible battleship appearance = 3;
ships antaran_defensive impossible battleship hull_size = battleship;
ships antaran_defensive impossible battleship drive = hyper;
ships antaran_defensive impossible battleship armor = xentronium;
ships antaran_defensive impossible battleship shield = none;
ships antaran_defensive impossible battleship computer = moleculartronic;
ships antaran_defensive impossible battleship weapons =
    particle_beam forward none -1 6
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 15
    spatial_compressor all_sectors none -1 2
    particle_beam forward pd -1 8
    death_ray forward none -1 2
    none none none 0 0
    none none none 0 0;
ships antaran_defensive impossible battleship specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;
ships antaran_defensive impossible titan appearance = 4;
ships antaran_defensive impossible titan hull_size = titan;
ships antaran_defensive impossible titan drive = hyper;
ships antaran_defensive impossible titan armor = xentronium;
ships antaran_defensive impossible titan shield = none;
ships antaran_defensive impossible titan computer = moleculartronic;
ships antaran_defensive impossible titan weapons =
    particle_beam forward none -1 10
    particle_beam forward hv -1 2
    neutronium_bomb all_sectors none 10 20
    spatial_compressor all_sectors none -1 3
    particle_beam forward pd -1 15
    death_ray forward hv -1 2
    black_hole_generator all_sectors none -1 1
    interceptor all_sectors none 1 6;
ships antaran_defensive impossible titan specials = damper_field,quantum_detonator,reflection_field,sub_space_teleporter,wide_area_jammer;

Examples

ships antaran_defensive impossible titan weapons 8 amount = 6;

Antaran Fortress design

Configures the weapons and special systems installed on the Antaran Fortress.

Notes: The four primary allocations own the 1/2, 1/4, 1/4, and 1/2 space calculations. The two overflow weapons receive excess stacks from primary allocations two and three.

  • Configuration path: ships fortress
  • Accepted input: named fields

Fields

  • primary_weapons - Primary weapons: Four independently budgeted weapon allocations. Accepted input: 4 entries. Saved in saved games. Synchronized and must match.
  • overflow_weapons - Overflow weapons: Weapons used when primary allocations two and three exceed one tactical slot. Accepted input: 2 entries. Saved in saved games. Synchronized and must match.
  • specials - Special systems: Special systems installed on the Antaran Fortress. Accepted input: 8 entries. Saved in saved games. Synchronized and must match.

Built-in default configuration

ships fortress primary_weapons 1 weapon = death_ray all_sectors hv;
ships fortress primary_weapons 1 space_mods = hv;
ships fortress primary_weapons 2 weapon = particle_beam all_sectors none;
ships fortress primary_weapons 2 space_mods = none;
ships fortress primary_weapons 3 weapon = particle_beam all_sectors pd;
ships fortress primary_weapons 3 space_mods = pd;
ships fortress primary_weapons 4 weapon = particle_beam all_sectors hv;
ships fortress primary_weapons 4 space_mods = hv;
ships fortress overflow_weapons =
    particle_beam all_sectors none
    particle_beam all_sectors pd;
ships fortress specials =
    battle_scanner
    damper_field
    quantum_detonator
    reflection_field
    heavy_armor
    reinforced_hull
    security_stations
    structural_analyzer;

Examples

ships fortress primary_weapons 1 weapon type = death_ray;

movement

Jump Gate speed bonus

Adds this speed to fleets traveling through connected Jump Gates.

  • Configuration path: movement jump_gate_speed_bonus
  • Accepted input: a number

Built-in default configuration

movement jump_gate_speed_bonus = 3;

Examples

movement jump_gate_speed_bonus = 3;

Warp Interdictor range

Sets the squared galaxy-coordinate radius within which an enemy Warp Interdictor stops fleet movement.

Notes: The default 8100 is 90 squared, equivalent to three parsecs at 30 coordinates per parsec.

  • Configuration path: movement warp_interdictor_range
  • Units: squared galaxy coordinates
  • Accepted input: a number

Built-in default configuration

movement warp_interdictor_range = 8100;

Examples

movement warp_interdictor_range = 8100;

Ship communication range

Sets the distance from an owned relay system at which a moving ship can receive orders.

Notes: Tachyon Communications and Sub-Space Communications use their own relay ranges; Hyperspace Communications remains unrestricted.

  • Configuration path: movement ship_communication_range
  • Units: parsecs
  • Accepted input: named fields

Fields

  • tachyon - Tachyon Communications: Maximum Tachyon Communications relay range. Accepted input: a number. Saved in saved games. Synchronized and must match.
  • sub_space - Sub-Space Communications: Maximum Sub-Space Communications relay range. Accepted input: a number. Saved in saved games. Synchronized and must match.

Built-in default configuration

movement ship_communication_range = 3 6;

Examples

movement ship_communication_range tachyon = 3;
movement ship_communication_range sub_space = 6;

Trans-Dimensional FTL speed bonus

Adds this strategic travel speed to ships owned by Trans-Dimensional players.

Notes: The bonus plus every configured drive speed must fit the unsigned ship-design speed byte.

  • Configuration path: movement td_ftl_bonus
  • Accepted input: a number

Built-in default configuration

movement td_ftl_bonus = 2;

Examples

movement td_ftl_bonus = 2;

Jump Gates bypass nebula slowdown

Prevents nebulae from reducing the speed of fleets using Jump Gates.

Notes: False preserves classic behavior; Jump Gates still bypass black-hole blockage.

  • Configuration path: movement jump_gate_pass_nebula
  • Accepted input: true or false

Built-in default configuration

movement jump_gate_pass_nebula = false;

Examples

movement jump_gate_pass_nebula = true;

detection

Strategic scan bonuses

Configures strategic scanner, ship-system, orbital-base, and same-location detection values.

Fields

Built-in default configuration

detection scan_bonus = 2 0 2 4 6 2 2 4 6 9 32000 32000;

Examples

detection scan_bonus battle_scanner = 2;
detection scan_bonus space_scanner = 2;

Strategic stealth bonuses

Configures strategic concealment from racial and ship-system stealth sources.

Fields

Built-in default configuration

detection stealth_bonus = 500 500 500 500;

Examples

detection stealth_bonus stealthy_ships = 500;

Strategic stealth size-penalty policy

Controls whether racial or technology-based stealth suppresses the traveling-ship hull-size penalty.

Allowed choices

  • none
  • race
  • race_tech

Built-in default configuration

detection stealth_size_penalty = race_tech;

Examples

detection stealth_size_penalty = race_tech;