Configuration: Government and victory¶
Government-wide rules, Council behavior, and scoring.
Settings index¶
- Allow native annihilation -
gameplay allow_native_annihilation - Government bonuses -
government govt_bonus - Victory score bonuses -
score victory_bonus - Council meeting schedule -
gameplay council
gameplay¶
Allow native annihilation¶
Includes native populations in colony occupation policy decisions after colonization or capture.
Notes: When enabled, Democracy and Federation still assimilate natives automatically while other governments may choose annihilation. False preserves the familiar behavior where natives cannot be annihilated.
- Configuration path:
gameplay allow_native_annihilation - Accepted input:
trueorfalse
Built-in default configuration¶
gameplay allow_native_annihilation = false;
Examples¶
gameplay allow_native_annihilation = true;
government¶
Government bonuses¶
Configures cost, research, income, food, and production modifiers for every government.
Notes: Integer modifiers use five-percent units. Defaults preserve classic behavior and match the applicable MOO2 1.50 values.
- Configuration path:
government govt_bonus - Accepted input: 8 entries
- Entry names: Government
Built-in default configuration¶
government govt_bonus =
1/3 -10 0 0 0
2/3 -5 0 0 0
0/1 0 0 0 0
0/1 0 0 0 0
0/1 10 10 0 0
0/1 15 15 0 0
0/1 0 0 10 10
0/1 0 0 20 20;
Examples¶
government govt_bonus feudal cost_reduction = 1/3;
government govt_bonus democracy money = 10;
score¶
Victory score bonuses¶
Configures score awarded for capturing Orion, capturing Antares, and winning the Council vote.
Notes: The restored score pipeline retains signed 16-bit component and final score types, so values above 32767 are rejected.
- Configuration path:
score victory_bonus - Accepted input: Victory score bonuses
Fields¶
Built-in default configuration¶
score victory_bonus = 100 250 100;
Examples¶
score victory_bonus antares = 250;
gameplay¶
Council meeting schedule¶
Configures the first Council meeting delay and the interval between later meetings.
Notes: Both defaults are 25 turns, preserving classic behavior and MOO2 1.50 defaults.
- Configuration path:
gameplay council - Accepted input: Council meeting schedule
Fields¶
Built-in default configuration¶
gameplay council = 25 25;
Examples¶
gameplay council first_meeting_delay = 25;
gameplay council meeting_interval = 25;