Configuration: Leaders and officers¶
Leader progression, hiring, skills, and special behavior.
Settings index¶
- Leader progression -
leaders progression - Higher defending Commando bonus -
leaders ground_commando_defender_x5 - Lower attacking Commando bonus -
leaders ground_commando_attacker_x2 - Warlord bonus for leaders -
leaders leader_warlord_bonus - Keep offer timer after declining a leader -
leaders reject_declined_offers - Unlimited leaders -
leaders leaders_no_limit - Leader skill hire costs -
leaders skill_cost - Commando hire-cost adjustments -
leaders commando_hire_cost - Megawealth doubles hire cost -
leaders megawealth_doubles_hire_cost - Orion reward technology -
leaders orion_reward_technology - Loknar gives no technology -
leaders loknar_gives_no_tech - Leader death exclamation for every ship destruction -
leaders leader_dies_with_no
leaders¶
Leader progression¶
Configures leader experience thresholds, availability, hire chances, and special leader IDs.
Notes: The availability increment must be nonzero. Special leader IDs use the complete unsigned-byte domain; values outside the restored 67-entry table safely disable the corresponding special case.
- Configuration path:
leaders progression - Accepted input: Leader progression
Fields¶
Built-in default configuration¶
leaders progression experience_thresholds =
60
150
300
500
1000;
leaders progression availability = 10 5 10;
leaders progression hire_chance = 5 5 10;
leaders progression special_leaders = 47 41 52;
Examples¶
leaders progression experience_thresholds 2 = 60;
leaders progression availability increment_step = 5;
leaders progression special_leaders advanced_government_leader_id = 47;
Higher defending Commando bonus¶
Uses 5x and 7.5x officer-level multipliers for defending ground troops instead of the classic 2x and 3x multipliers.
Notes: False preserves classic behavior. The improved 7.5x result retains the original 1.50 downward rounding.
- Configuration path:
leaders ground_commando_defender_x5 - Accepted input:
trueorfalse
Built-in default configuration¶
leaders ground_commando_defender_x5 = false;
Examples¶
leaders ground_commando_defender_x5 = true;
Lower attacking Commando bonus¶
Uses 2x and 3x officer-level multipliers for attacking ground troops instead of the classic 5x and 7.5x multipliers.
Notes: False preserves classic behavior, including upward rounding of the improved 7.5x result.
- Configuration path:
leaders ground_commando_attacker_x2 - Accepted input:
trueorfalse
Built-in default configuration¶
leaders ground_commando_attacker_x2 = false;
Examples¶
leaders ground_commando_attacker_x2 = true;
Warlord bonus for leaders¶
Raises Warlord leaders' effective level by one at every XP tier without changing their experience.
Notes: False preserves classic behavior, where Warlord grants the extra level only at 1000 XP.
- Configuration path:
leaders leader_warlord_bonus - Accepted input:
trueorfalse
Built-in default configuration¶
leaders leader_warlord_bonus = false;
Examples¶
leaders leader_warlord_bonus = true;
Keep offer timer after declining a leader¶
Declining an initial leader offer preserves the elapsed wait toward the next offer instead of restarting it.
Notes: A declined leader remains available to hire from the officer screen for 30 turns regardless of this setting. False preserves the classic timer reset. This affects human offers only; accepting a leader into the officer pool still resets the timer, and AI behavior is unchanged.
- Configuration path:
leaders reject_declined_offers - Accepted input:
trueorfalse
Built-in default configuration¶
leaders reject_declined_offers = false;
Examples¶
leaders reject_declined_offers = true;
Unlimited leaders¶
Allows players to employ or retain more than four ship leaders and more than four colony leaders.
Notes: False preserves the classic four-per-type and eight-total limits. True uses the complete 67-entry leader table and enables paging on the officer screen.
- Configuration path:
leaders leaders_no_limit - Accepted input:
trueorfalse
Built-in default configuration¶
leaders leaders_no_limit = false;
Examples¶
leaders leaders_no_limit = true;
Leader skill hire costs¶
Configures each leader skill's contribution to its base hire value.
Notes: The hire price is ten times the resulting base value, scaled by leader level. Costs preserve the native unsigned-byte domain. Improved names identify second-tier skills, and Commando replaces the unused labels from MOO2 1.50.
- Configuration path:
leaders skill_cost - Accepted input: 54 entries
- Entry names: Leader skill
Built-in default configuration¶
leaders skill_cost =
2
4
0
0
1
2
3
6
2
4
2
4
3
6
3
6
3
6
2
4
4
8
1
2
3
6
2
4
1
2
1
2
2
4
3
6
2
4
3
6
1
2
4
8
3
6
2
4
2
4
2
4
3
6;
Examples¶
leaders skill_cost assassin = 2;
leaders skill_cost megawealth_improved = 2;
Commando hire-cost adjustments¶
Configures the type-specific base hire-cost adjustment applied to each Commando tier.
Notes: Commando and Improved Commando have zero native table cost; Improved Commando applies this adjustment twice. Defaults preserve the original 1 and 3 adjustments.
- Configuration path:
leaders commando_hire_cost - Accepted input: Commando hire-cost adjustments
Fields¶
Built-in default configuration¶
leaders commando_hire_cost = 1 3;
Examples¶
leaders commando_hire_cost colony = 1;
leaders commando_hire_cost ship = 3;
Megawealth doubles hire cost¶
Doubles the hire cost of leaders with Megawealth or Improved Megawealth.
Notes: True preserves classic behavior. Set false to reproduce MOO2 1.50's megawealth_no_double_cost option without retaining its inverse legacy name.
- Configuration path:
leaders megawealth_doubles_hire_cost - Accepted input:
trueorfalse
Built-in default configuration¶
leaders megawealth_doubles_hire_cost = true;
Examples¶
leaders megawealth_doubles_hire_cost = false;
Orion reward technology¶
Selects the guaranteed technology granted for defeating Orion before additional random rewards.
Notes: The technology must be a nonzero application. Death Ray preserves classic behavior and the MOO2 1.50 default.
- Configuration path:
leaders orion_reward_technology - Accepted input: Orion reward technology
Fields¶
Built-in default configuration¶
leaders orion_reward_technology = death_ray;
Examples¶
leaders orion_reward_technology application = death_ray;
Loknar gives no technology¶
Prevents Loknar from granting the technology applications attached to his leader record when he joins a player.
Notes: False preserves the classic leader-technology reward. Orion's guaranteed and random Xenon technology rewards remain independent.
- Configuration path:
leaders loknar_gives_no_tech - Accepted input:
trueorfalse
Built-in default configuration¶
leaders loknar_gives_no_tech = false;
Examples¶
leaders loknar_gives_no_tech = true;
Leader death exclamation for every ship destruction¶
Plays the leader death exclamation when any ship carrying a leader is destroyed, including regular and Quantum Detonator explosions.
Notes: False limits the exclamation to drive explosions, matching the base MOO2 1.50 fix. Classic instead used an unrelated 10 percent chance during drive explosions.
- Configuration path:
leaders leader_dies_with_no - Accepted input:
trueorfalse
Built-in default configuration¶
leaders leader_dies_with_no = false;
Examples¶
leaders leader_dies_with_no = true;