Configuration reference¶
Current supported configuration settings, grouped by subsystem. Each page lists the setting names used in the configuration file, what they affect, their accepted values, and their built-in defaults.
- Interface and presentation: Local controls, display options, and presentation behavior.
- New game and races: Starting conditions, race customization, and initial game setup.
- Colonies and economy: Population, production, buildings, and economic rules.
- Tactical combat: Rules used during tactical battles.
- Ships, fleets, and movement: Ship definitions, command, travel, and strategic detection.
- Technology and ship design: Research, technology data, component tables, and design rules.
- AI and diplomacy: Computer-player behavior and diplomatic rules.
- Espionage: Spy bonuses, action resolution, theft, and framing.
- Leaders and officers: Leader progression, hiring, skills, and special behavior.
- Galaxy and events: Galaxy generation, stellar systems, and random events.
- Government and victory: Government-wide rules, Council behavior, and scoring.
- Experimental: Features that remain experimental and may change.
- Allowed values
- Record layouts