Ship combat speed depends on:
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ship size class — smaller ships are faster,
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ship drive type — more advanced drives are faster,
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free space — ships with more free space are faster, this may include the effect of Battle Pods,
In combat the effective speed is also affected by:
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ship drive damage — ships with damaged drive become slower,
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Augmenmented Engines bouns — increases ship speed by augmented_engines_speed_bonus = 5,
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Trans-Dimensional racial trait bonus — increases ship speed by td_combat_speed_bonus = 4.
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Tractor beam penalty — the more tractor beams target the ship the slower it becomes.
TODO formula;
Ship movements consist of turns and linear movements. TODO movement cost, turn cost;
Whenever a ship moves the missiles and fighter crafts targeting it give chase as long said entity has move points left.
TODO faster missile may be visibly catching up with the ship but then stop, add example;
Movements also can trigger automatic fire. Beam weapons of a passive ship yet unused this turn may fire whenever enemy ship enters their range. Since this is usually a bad idea, there are a number of options that limit this behavior.
TODO autofire algorithm, fixes and options;