Ship combat speed depends on:

In combat the effective speed is also affected by:

TODO formula;

Ship movements consist of turns and linear movements. TODO movement cost, turn cost;

Whenever a ship moves the missiles and fighter crafts targeting it give chase as long said entity has move points left.

TODO faster missile may be visibly catching up with the ship but then stop, add example;

Movements also can trigger automatic fire. Beam weapons of a passive ship yet unused this turn may fire whenever enemy ship enters their range. Since this is usually a bad idea, there are a number of options that limit this behavior.

TODO autofire algorithm, fixes and options;