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                 o O O  |_ _|   / __|   | __|                   
                o        | |   | (__    | _|                    
               TT__[O]  |___|   \___|   |___|   _ _ _   _ _ _   _ _ _   _ _ _
              {======|_|"""""|_|"""""|_|"""""|_|"""""|_|"""""|_|"""""|_|"""""|
             ./o--000'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'"`-0-0-'
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     ICE is part of the 1.50 fan patch which can be found on https://moo2mod.com

               You can find me on Discord: https://discord.gg/45BnvY4

                                    <<  Rocco  >>


=====================================================================================
---                            ICE 35  -  May 24, 2026                            ---
=====================================================================================


- Custom race picks:
  - Production -1 = -17 (-16)
  - Production +2 =  15  (16)
  - Money +1      =  14  (15)
  - Spy -10       =  -6  (-5)
  - Spy +10       =   6   (5)
  - Democracy     =  13  (12)
  - Unification   =  18  (17)
  - High-G World  =   8   (7)
  - Aquatic       =  10   (9)
  - Rich HW       =   5   (6)
  - Creative      =  16  (15)
  - Tolerant      =  22  (21)
  - Stealthy      =   4   (3)

- Stock races:
  - Meklars now start on a Large Home World.
  - Psilons now start on a Poor Home World.

~ Misc small tweaks.


=====================================================================================
---                            ICE 34  -  Feb 16, 2026                            ---
=====================================================================================

- Lucky + Arti gives extra research bonus again, but now only +1 instead of +3.
- Tractor: Number of beams to immobilize = 1 2 4 6 8 10 instead of 1 2 3 5 7 10.


=====================================================================================
---                            ICE 33  -  Nov 02, 2025                            ---
=====================================================================================

- Custom race picks:
  - Money -0.5 = -17 (-15)
  - Spying -10 =  -5  (-4)
  - Repulsive  = -13 (-12)
  - Telepathic =   9   (8)
  - Lucky + Arti no longer gives extra research bonus.

- Tech tree:
  - Redone (rather extensively).
    Note that Automated Factory is no longer a singleton because a field
    was needed to place Holo Simulator and Pleasure Dome in Sociology.
  - Way of writing tech tree in ICEMOD.CFG updated again, see from line 484.

- Weapon mods:
  - ECCM space/cost +50% instead of +25%

- Leaders:
  - Grogg, the Gnolam Capitalist, now has improved (*) Megawealth skill.


=====================================================================================
---                            ICE 32  -  Dec 14, 2024                            ---
=====================================================================================

- 25 Positive and Negative picks!

- Custom race picks:
  - Money -0.5  = -15 (-14)
  - Money +0.5  =  15  (14)
  - GC +10      =   3   (2)
  - GC +20      =   6   (3)
  - Spying +10  =   5   (4)
  - Spying +20  =  10   (8)
  - Unification =  17  (18)
  - Low-G       = -12 (-14)
  - High-G      =   7   (6)
  - Aquatic     =   9  (10)
  - Poor HW     =  -3  (-4)
  - Arti HW     =   5   (4)
  - Cybernetic  =   4   (5)
  - Lithovore   =  25  (24)
  - Repulsive   = -12 (-10)
  - Charismatic =   6   (5)
  - Uncreative  = -17 (-16)
  - Creative    =  15  (14)
  - Tolerant    =  21  (20)
  - Omniscient  =   6   (5)
  
- Democracy no longer gets +25% to research and money at Federation level.
  (It does still get the +25% to research and trade treaties.)

- Tech tree:
  - Automated Factory is now a singleton like Research Lab.
  - Heavy Armor and Missile Base move to new tech field 'Space Manufacturing'.
    They are accompanied by Fighter Bays. This field base cost is 200 RP.
  - To free up a tech field for 'Space Manufacturing', Galactic Currency Exchange
    moves to the Moleculartronics field in Computers.
  - Scout Lab moves to Capsule Construction.
  - Soil Enrichment and Subterranean Farms swap positions.
  - Death Spores and Bio-Terminator swap back to classic positions.

- Weapons/ Specials:
  - Fusion Beam max. damage back to 6 (8).
  - Introduction of missile x3 shot, which replaces x15 shot.
  - Anti-Missile Rockets slightly tuned to-hit chance, rounder numbers.
  - Scout Lab tech bonus is 2 5 10 20 50 100 (2 6 12 25 50 125).

- Fixed Avenger not having 360 degree bombs.

- Wandering Space Eels produce offspring faster; Max. 6 (4) Eels in galaxy.

- Note: The tech tree can now be viewed in nice way in ICEMOD.CFG, line 489.


=====================================================================================
---                            ICE 31  -  Mar 18, 2024                            ---
=====================================================================================

- defensive_fire_max_range reduced from 24 to 12 squares.
- Faster cloak/decloak graphics.

- Building cost:
  - hydroponic_farm       50/1    (40/1)
  - subterranean_farms   120/2   (100/2)
  - food_replicators     200/4   (200/6)
  - autolab              200/3   (250/3)


=====================================================================================
---                            ICE 30  -  Apr 16, 2023                            ---
=====================================================================================

- Custom race picks:
  - Uncreative -16 (-14).
- Laser Cannon damage is 2-4.
- Scout Lab provides a +2 galactic scan bonus, cumulative with Battle Scanner's +2.
- Ruola, the weapons officer, gains Security skill.
- Helmsman and Weaponry skill cost down to 3 6 (4 8).
- Engineer skill cost back to classic 3 6.
- Commando skill now gives defender on the ground 2.5x bonus, same like attacker.
  So regular Commando bonus applies for all on ships, 2.5x bonus for all on planet.


=====================================================================================
---                            ICE 29  -  Dec 27, 2022                            ---
=====================================================================================

- Custom race picks:
  - Food     -6, 6
  - SD-20    -6
  - SA-25    -8
  - Feudal   -8
  - Traders   2
  - Lucky     3
- Tech tree:
  - Fighter Bays and Scout Lab swap places.
  - Alien Management Center and Xeno Psychology swap places.
- Lower missile base space: 380 (415).
  - You now start with 2x7 missiles instead of 2x8.
  - Minia L0-L5: 2x 7,6,8,10,14,21 (was 2x 8,7,9,11,15,23).
- Lower Artemis System Net damage potential.
- Rebalanced hull stats.
- Lower hit points of roaming Eel and Amoeba.
- Natives can now be moved between colonies.


=====================================================================================
---                            ICE 28  -  Sep 18, 2022                            ---
=====================================================================================

- High-G World cost increased from 5 to 6 picks.
- Telepathic spy bonus now is +5 instead of +10.
- Spy tech_bonus for xeno_psychology is +5 (0).
- Robotic Factory production bonuses now 10-12-15-18-20 instead of 8-10-12-15-20.
- Leader skill_cost for tactics is now 0 (tactics skill doesn't work).
- Enabled telepathic_multiple_capture.
- Crystals now have Warp Dissipator special.
- Warp Beast event delay down to 100 (200).
- Human AI can now have 'aggresive' personality.


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-                OLDER VERSIONS ARE NO LONGER PART OF THIS CHANGELOG                -
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