Numeric Constants
This section describes internal numeric constants. This is useful for reverse engineering and may help understanding Config.
Star colors
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0 - blue
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1 - white
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2 - yellow
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3 - orange
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4 - red
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5 - brown
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6 - black hole (internally black holes are stored as stars)
Player IDs
Players are given IDs from 0 to 7. Non-player entities can use pseudo-IDs for technical reasons. Each non-player ship has such ID ccodring to its type.
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8 - antaran ships
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9 - The Guardian of Orion
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10 - Space Amoeba
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11 - Space Crystal
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12 - Space Dragon
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13 - Space Eel
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14 - Space Hydra
Race IDs
Each population unit has a race. Player IDs 0-7 are used to encode races. Race can be different than colony owner player ID. For example population unit of race 5 will have racial traits from player 5, even when colony is owned by another player (they will even mutate if player 5 develops evolutionary mutation). Non-player population units have special race values:
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8 - androids
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9 - native population units