TODO how event rolls happen; TODO lucky and events;
Possible Events
-
Derelict Ship — you gain a raindom shield or beam tech.
-
Climate Change — one of your planets gets climate upgrade.
-
Comet — a comet threatens to bombard you colony in X tursn, bring in fleets do destroy it.
-
Computer Virus — you loose current reseach.
-
Diplomatic Blunder — loose some diplomatic points.
-
Diplomatic Marriage — gain some diplomatic points.
-
Donations — a wealthy merchant provided donation to your empire.
-
Earthquake — a violent earhquake shook your colony, structures destroyed, people died.
-
Freak Accident — one of your military ship suddenly explodes.
Hyperspace Flux
No hyperspace travel until it passes unless you are trans_dimensional. TODO when ends?;
Industrial Accident
The planet becomes irradiated.
-
Overworking — ??
-
Mineral Deposit — your colony becomes richer.
-
Pirate Activity — pirates disrupting trade on one of your systems, bring more fleets.
-
Pirate Raid — a lump sum has been stolen from your treasury.
-
Plague — an unknown plague stroke your colony, produce X research points from this colony to find a cure.
-
Baby Boom — growth increased on one of you colonies.
-
Serendipity — you have researched whole field (usually 3 techs) instead of single tech.
-
Space Amoeba
-
Space Crystall
-
Space Dragon
-
Space Eel
-
Space Hydra
-
Supernova — produce X research in Y turns on a system or the star becomes Supernova and irradiate planets.
-
Time Space Anomaly — a single colony is cut off from the rest of the galaxy, economic is frozen, combat in system is impossible.
-
Warp Best — a terrible hyperspace beast randomly eats one ship per turn from hyperspace.
-
Unstable Wormhole — your ships that have been travelling to X were suddenly teleported to Y.