TODO how event rolls happen; TODO lucky and events;

Possible Events

  • Derelict Ship — you gain a raindom shield or beam tech.

  • Climate Change — one of your planets gets climate upgrade.

  • Comet — a comet threatens to bombard you colony in X tursn, bring in fleets do destroy it.

  • Computer Virus — you loose current reseach.

  • Diplomatic Blunder — loose some diplomatic points.

  • Diplomatic Marriage — gain some diplomatic points.

  • Donations — a wealthy merchant provided donation to your empire.

  • Earthquake — a violent earhquake shook your colony, structures destroyed, people died.

  • Freak Accident — one of your military ship suddenly explodes.

Hyperspace Flux

No hyperspace travel until it passes unless you are trans_dimensional. TODO when ends?;

Industrial Accident

The planet becomes irradiated.

  • Overworking — ??

  • Mineral Deposit — your colony becomes richer.

  • Pirate Activity — pirates disrupting trade on one of your systems, bring more fleets.

  • Pirate Raid — a lump sum has been stolen from your treasury.

  • Plague — an unknown plague stroke your colony, produce X research points from this colony to find a cure.

  • Baby Boom — growth increased on one of you colonies.

  • Serendipity — you have researched whole field (usually 3 techs) instead of single tech.

  • Space Amoeba

  • Space Crystall

  • Space Dragon

  • Space Eel

  • Space Hydra

  • Supernova — produce X research in Y turns on a system or the star becomes Supernova and irradiate planets.

  • Time Space Anomaly — a single colony is cut off from the rest of the galaxy, economic is frozen, combat in system is impossible.

  • Warp Best — a terrible hyperspace beast randomly eats one ship per turn from hyperspace.

  • Unstable Wormhole — your ships that have been travelling to X were suddenly teleported to Y.