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Overview of MOO2 map generation switches.

In the 1.50 patch there is no need anymore for entering all desired switches in the command line
nor for the elaborate routine of launching a separate mapgen.exe to edit a newly generated map
via applying fixes to autosave, exiting and reloading game.

All mapgen settings are configurable in Config and apply directly on game launch.


/nobh = 1;
No black holes are generated on the map.

mapgen /nowh = 1;
No wormholes are generated on the map.

mapgen /nonebula = 1;
No nebulae are generated on the map.

mapgen /noorion = 1;
Orion and the Guardian are not generated on the map.

mapgen /nosplint = 1;
No splinter worlds unless there is a monster guarding it.

mapgen /planets = #;
Sets the minimum number of planets in all home systems to #.
This value includes the home world. Valid values are 1-5 (default is 3).
If you try a value outside of the valid range it will use the default.

mapgen /minstart = 1;
The unoccupied planet closest to the sun in all home systems
will be at least 2 production per worker to a normal G race.

mapgen /hugestart = 1;
The unoccupied planet closest to the sun in all home systems
will be huge and its gravity will match that of the homeworld.

mapgen /richstart = 1;
The unoccupied planet closest to the sun in all home systems
will be rich and its gravity will match that of the homeworld.
(this switch is ignored if /goodstart is used).

mapgen /goodstart = 1;
The unoccupied planet closest to the sun in all home systems
will be ultra rich and its gravity will match that of the homeworld.

Note:
The switches /minstart, /hugestart, /richstart, and /goodstart
all affect the same ONE planet and their effects are cumulative.

mapgen -ttoxic = 1;
Toxic planets become radiated.

mapgen -tupoor = 1;
Huge Ultra Poor planets becomes Poor.
Other Ultra Poor planets become Abundant.

mapgen -tlowg = 1;
Low Gravity planets become Normal Gravity.

mapgen -theavyg = 1;
Heavy Gravity planets become Normal Gravity.

mapgen -ttiny = 1
Tiny planets become randomly from Small to Large.
Except if -tsmall flag is used, then they become Medium.

mapgen -tsmall = 1
Small planets become medium

mapgen -tflathw = 1;
Flattens unoccupied planets in HomeWorlds:
They become Abundant, Toxics and Rads become Barren,
gravity becomes Normal except for one planet,
which will become the same gravity as occupied planet,
size is set in order Large, Large again, Medium, Small
until there are no more planets to modify. Gaias become Terran.

mapgen -tfixedhw = 1;
Implies `flathw`. Planets become:
Large Abundant Swamp, Large Abundant Arid, Large Poor Tundra,
Medium Poor Terrain, all normal G.
If your homeworld is Low-G, then Arid becomes Low-G.
All other planets become normal G.
If your homeworld is Heavy-G, then Swamp becomes Heavy-G.
All other planets become normal G.

mapgen -tgaia = 1;
DOES NOT imply -fixedhw.
Fifth planet becomes small poor gaia unless you are creative, aquatic
or tolerant in which case it becomes medium poor terran.

mapgen -trichhw = 1;
Makes first unoccupied planet rich.

mapgen -thugehw = 1;
Makes first unoccupied planet huge

mapgen -tgoodhw = 1;
Implies -richw and -hugehw. Makes first unoccupied planet Terran.

mapgen -sarti = 1;
Arti planets still exist, but don't give techs anymore.

mapgen -smarooned = 1;
Marooned leaders are replaced by Pirate Caches. (Not in the original mapgen.)

mapgen -snatives = 1;
Natives are replaced by Gold deposits.

mapgen -ssplint = 1;
Splinter is replaced by Gem Deposits.

mapgen -mgrav = 1;
Guarded planets become normal gravity.

mapgen -mterraform = 1;
Guarded Rich & Ultra Rich planets are terraformed.
Toxics, Rads, Barrens, Deserts become Tundra.

mapgen -mmonst = 1;
Forces -mgrav and -mterraform.

mapgen -bshowring = X;
Make planets within X parsecs distance from HW visible to players.

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