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Overview of MOO2 map generation switches.

In the 1.50 patch there is no need anymore for entering all desired switches in the command line
nor for the elaborate routine of launching a separate mapgen.exe to edit a newly generated map
via applying fixes to autosave, exiting and reloading game.

All mapgen settings are configurable in Config and apply directly on game launch.



GALAXY SETTINGS

mapgen /nobh = 1;
No black holes are generated on the map.

mapgen /nowh = 1;
No wormholes are generated on the map.

mapgen /nonebula = 1;
No nebulae are generated on the map.

mapgen /nosplint = 1;
No splinter worlds unless there is a monster guarding it.

mapgen /noorion = 1;
Orion and the Guardian are not generated on the map.

mapgen /monsters = 255;
Set the number of monsters.
The default of 255 means a random number will be used.

mapgen -ttoxic = 1;
Toxic planets become radiated.

mapgen -tupoor = 1;
Huge Ultra Poor planets becomes Poor.
Other Ultra Poor planets become Abundant.

mapgen -tlowg = 1;
Low Gravity planets become Normal Gravity.

mapgen -theavyg = 1;
Heavy Gravity planets become Normal Gravity.

mapgen -ttiny = 1
Tiny planets become randomly from Small to Large.
Except if -tsmall flag is used, then they become Medium.

mapgen -tsmall = 1
Small planets become medium

mapgen -sarti = 1;
Arti planets still exist, but don't give techs anymore.

mapgen -snatives = 1;
Natives are replaced by Gold deposits.

mapgen -ssplint = 1;
Splinter is replaced by Gem Deposits.

mapgen -shero = 1;
All stars on the map that contain a hero become brown color,
while brown stars without heroes become red color.

mapgen -smarooned = 1;
Marooned leaders are replaced by Pirate Caches.
(Not in the original mapgen.)

mapgen -mgrav = 1;
Guarded planets become normal gravity.

mapgen -mterraform = 1;
Guarded Rich & Ultra Rich planets are terraformed.
Toxics, Rads, Barrens, Deserts become Tundra.

mapgen -mmonst = 1;
Forces -mgrav and -mterraform.


HOMEWORLD SETTINGS

mapgen /planets = #;
Sets the minimum number of planets in all home systems to #.
This value includes the home world. Valid values are 1-5 (default is 3).
If you try a value outside of the valid range it will use the default.

mapgen /minstart = 1;
The unoccupied planet closest to the sun in all home systems
will be at least 2 production per worker to a normal G race.

mapgen /hugestart = 1;
The unoccupied planet closest to the sun in all home systems
will be huge and its gravity will match that of the homeworld.

mapgen /richstart = 1;
The unoccupied planet closest to the sun in all home systems
will be rich and its gravity will match that of the homeworld.
(this switch is ignored if /goodstart is used).

mapgen /goodstart = 1;
The unoccupied planet closest to the sun in all home systems
will be ultra rich and its gravity will match that of the homeworld.

Note:
The switches /minstart, /hugestart, /richstart, and /goodstart
all affect the same ONE planet and their effects are cumulative.

mapgen -tflathw = 1;
Flattens unoccupied planets in home systems. All become Abundant.
Size is set in order: large, large, large, medium until there are
no more planets to modify. Toxics and rads become barren and gaia’s
become terran. If your homeworld is Low-G or Normal-G, then all
other planets will get the same gravity. If it is Heavy-G, all
others become Normal-G except for one planet which becomes Heavy-G.

mapgen -tfixedhw = 1;
Implies `flathw`. Planets become:
Large abundant swamp, large abundant arid, large poor tundra,
medium poor terrain. If your homeworld is Heavy-G, then swamp
becomes Heavy-G.

mapgen -tgaia = 1;
DOES NOT imply -fixedhw.
Fifth planet becomes small poor gaia unless you are creative, aquatic
or tolerant in which case it becomes medium poor terran.

mapgen -trichhw = 1;
Makes first unoccupied planet rich.

mapgen -thugehw = 1;
Makes first unoccupied planet huge

mapgen -tgoodhw = 1;
Implies -richw and -hugehw. Makes first unoccupied planet Terran.

mapgen -bshowring = X;
Make planets within X parsecs distance from HW visible to players.

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